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Location: Cheats -> PC -> PC -> Q -> Quake IV
Quake IV
Cheat mode: Press the [Left Ctrl] [Alt] during game play to display the console window.
Whilst in game press the [] key to bring down the ingame console. You can edit this key by going to x:Program Filesid SoftwareQuake 4q4base and opening the file 'Quake4Config'. Look for line bind "" "toggleconsole" and change "" to the desired key i.e. bind "" "toggleconsole".
Now enter the following cheats to activate the corresponding cheat function:
god - God mode noclip - No clip notarget - Invisibility freeze - Freeze everything give all - All weapons and ammo give ammo - Full ammo map [map name] - Load a map see the list below benchmark - Game benchmark comdrawfps 1 - Show FPS aviDemo - Saves a demo of your playing to an AVI movie file gfxinfo - Graphics card infomation rgamma [0-3] - Set gamma level rbrightness [number] - Set brightness level svolumedb [number] - Set sound volume default is 0 sshowlevelmeter 1 - Toggle sound level display use 0 to disable this code gshowprojectilepct 1 - Toggle hit to HUD use 0 to disable this code killmonsters - Kill all monsters kill - Suicide quit - Quit game
Map names: Use one of the following values with the "map game/ [map name]" code:
Air Defense Base: airdefense1 Air Defense Trenches: airdefense2 Aqueducts: convoy2 Aqueducts Annex: convoy2b Canyon: convoy1 Construction Zone: walker Data Networking Security: network2 Data Networking Terminal: network1 Data Processing Security: process2 Data Storage Security: storage2 Dispersal Facility: dispersal Game/process1: process1 Game/storage1: storage1 Hangar Perimeter: hangar1 Interior Hangar: hangar2 MCC Landing Site: mcclanding Nexus Core: core1 Nexus Hub: hub2 Nexus Hub Tunnels: hub1 Operation: Advantage: mcc1 Operation: Last Hope: mcc2 Perimeter Defense Station: buildingb Putrification Center: putra Recomposition Center: recomp Strogg Medical Facilities: medlabs The Nexus: core2 Tram Hub Station: tram1 Tram Rail: tram1b Waste Processing Facility: waste
Model names: Use one of the following values with the "spawn [object name]" code: chardoctor charkanestrogg charmarine charmarinefatigues charmarinemedic charmarinetecharmed monsterberserker monsterbossbuddy monsterfailedtransfer monsterfatty monstergladiator monstergrunt monstergunner monsterharvestercombat monsterironmaiden monstermakron monsternetworkguardian monsterrepairbot monsterscientist monstersentry monsterslimytransfer
Weapon mod names Use one of the following values with the "spawn [object name]" code. Note: You must already have the base weapon for the mod for it to be of any use enable the "give all" code first if needed.
weaponmodhyperblasterbounce1 weaponmodlightninggunchain weaponmodmachinegunammo weaponmodnailgunammo weaponmodnailgunpower weaponmodnailgunrof weaponmodnailgunseek weaponmodrailgunpenetrate weaponmodrocketlauncherburst weaponmodrocketlauncherhoming weaponmodshotgunammo
All codes:
God mode - god Full weapons and ammunition - give all Full ammunition for current weapons - give ammo Armor to 125 - give armor Classic 1995 version - give doom95 Health to 100 - give health All keys - give keys BFG - give weaponbfg Chainsaw - give weaponchainsaw Machine gun - give weaponmachinegun Plasmagun - give weaponplasmagun Rocket launcher - give weaponrocketlauncher Shotgun - give weaponshotgun Spawn indicated item - give [item name] Play indicated map - map [map name] Load a map - map Show AAS stats - aasStats Adds debug arrow - addarrow Core to game chat lines - addChatLine Add debug line - addline Scale contact friction - afcontactFrictionScale Force the given friction value - afforceFriction Name of the body to highlight - afhighlightBody Name of the constraint to highlight - afhighlightConstraint Scale the joint friction - afjointFrictionScale Maximum angular velocity - afmaxAngularVelocity: Maximum linear velocity - afmaxLinearVelocity Show bodies - afshowBodies Show body names - afshowBodyNames Show constraint names - afshowConstraintNames Show constraints - afshowConstraints Show the inertia tensor of each body - afshowInertia Show joint limits - afshowLimits Show mass of each body - afshowMass Show primary constraints only - afshowPrimaryOnly Show articulated figure CPU usage - afshowTimings Show tree-like structures - afshowTrees Show velocity of each body - afshowVelocity Skip friction - afskipFriction Skip joint limits - afskipLimits Skip self collision detection - afskipSelfCollision Scale time - aftimeScale Use impulse-based contact friction - afuseImpulseFriction Use impulse-based joint friction - afuseJointImpulseFriction Use constraint matrix symmetry - afuseSymmetry Enable blocked fail safe handling - aiblockedFailSafe Draw trajectory tests for monsters - aidebugTrajectory Draw attack cones for monsters - aishowCombatNodes Write .AVI for a command demo - aviCmdDemo Save demo in .AVI format - avidemo Write .AVI for a demo - aviDemo Write .AVI for the current game - aviGame Game benchmark - benchmark Benchmark - benchmark Bind command to a key - bind Blink a debug line - blinkline Center view - centerview Clear the console - clear Clear all lights - clearLights Drop current weapon - clientDropWeapon In-game GUI message mode - clientMessageMode Voice chats - clientVoiceChat Team voice chats - clientVoiceChatTeam Cull back facing polygons - cmbackFaceCul Debug collision detection - cmdebugCollision Draw filled polygons - cmdrawFilled Draw internal edges green - cmdrawInternal Collision mask - cmdrawMask Draw polygon and edge normals - cmdrawNormals Show collision model info - collisionModelInfo Use to toggle console - comallowConsole Sample input from the async thread - comasyncInput Mix sound from the async thread - comasyncSound Compress saved games - comcompressSaveGame Record journal - comjournal 1 Play back journal - comjournal 2 Make a build - commakingBuild 1 Marker for memory stats - commemoryMarker Purge everything between level loads - compurgeAll Show async network stats - comshowAsyncStats Show frame rate - comshowFPS Show framerate - comshowfps 1 Show total and per frame memory usage - comshowMemoryUsage show sound decoders - comshowSoundDecoders Skip the renderer completely - comskipRenderer Show engine timings - comspeeds Compress a demo file - compressDemo Speed at which the console moves - conspeed [number] Dump the console text to a file - conDump Connect to a server - connect Crashes game - crash Crash game - crash Unknown - cvarrestart Restart the cvar system - cvarrestart Apply damage to an entity - damage Launch script debugger - debugger Print parses - declshow 1 Print parses and references developer - declshow 2 Delete selected entity - deleteSelected Hold [Enter] to zoom view - demoshot Save screenshot for a demo - demoShot Load a map in developer mode - devmap Open directory - dir List a folder - dir List a folder with sub-folders - dirtree Disassembles script - disasmScript Disables connection for current multi-player game - disconnect Disconnect from a game - disconnect Compile map - dmap Skip to last level - doomhell Print indicated text - echo [text] Launch in-game Articulated Figure Editor - editAFs Launch in-game Declaration Editor - editDecls Launch GUI Editor - editGUIs Change lighting - editlight Launch in-game Light Editor - editLights Open the in-game editor - editor Launch level editor Radiant - editor Launch in-game Particle Editor - editParticles Launch in-game PDA Editor - editPDAs Launch in-game Script Editor - editScripts Change sounds in editor area - editsounds Launch in-game Sound Editor - editSounds Take an environment shot - envshot Cause an error - error Execute a config file - exec Exit game - exit Exit command demo - exitCmdDemo Export models - exportmodels Finish the build process - finishBuild Freeze everything on screen - freeze Freeze game for indicated number of seconds - freeze [number] Armor takes this percentage of damage - garmorProtection [number] Armor takes this percentage of damage in MP - garmorProtectionMP [number] Maintain even teams - gbalanceTDM Show blood splats, sprays, and gibs - gbloodEffects Pregame countdown in seconds - gcountDown [number] Scale final damage on player by this factor - gdamageScale [number] Check for models with bounds over 2048 - gdebugBounds Show double vision when taking damage - gdoubleVision Toggle disable buffer file writing for save games - gflushSave [0 or 1] Display timing information for each game frame - gframetime Score review time in seconds at end game - ggameReviewPause Set how much health to take in nightmare mode - ghealthTakeAmt [number] Set how low can health get taken in nightmare mode - ghealthTakeLimit [number] Set how often to take health in nightmare mode - ghealthTakeTime [number] Control the weapon sway in MP - gmpWeaponAngleScale [number] Show muzzle flashes - gmuzzleFlash [0 or 1] If nightmare mode is allowed - gnightmare [0 or 1] Game password - gpassword [password> Show dynamic lights on projectiles - gprojectileLights Enable ejected shells from weapon - gshowBrass Enable shadow of player model - gshowPlayerShadow Enable display of player hit percentage -gshowProjectilePct Toggle hit to HUD - gshowprojectilepct 1 Skip damage and other view effects - gskipViewEffects Number of frames to blend - gtestModelBlend Test model rotation speed - gtestModelRotate Name of material to draw over screen - gtestPostProcess Show available memory - gamememory Display game class info - gamememory Cause a game error - gameError Kick player from multi-player game - gameKick [name] Kick indicated player name - gameKick [name] Print current view position - getviewpos Display graphics card details - gfxinfo Show graphics info - gfxInfo Gametype filter - guifiltergameType Password filter - guifilterpassword Players filter - guifilterplayers Send heartbeat to master servers - Heartbeat Show help - help Hitch the game - hitch Show IK debug lines - ikdebug Enable IK - ikenable See texture MIP usage - imagecolorMipLevels Control texture downsampling - imagedownSize Control normal map downsampling - imagedownSizeBump Control normal map downsample limit - imagedownSizeBumpLimit Control diffuse map downsample limit - imagedownSizeLimit Control specular downsampling - imagedownSizeSpecular Control specular downsampled limit - imagedownSizeSpecularLimit Change texture filtering on mipmapped images - imagefilter Change lod bias on mipmapped images - imagelodbias Use .DDS files if present - imageusePrecompressedTextures Write .DDS files if necessary - imagewritePrecompressedTextures Write .TGAs of the non normal maps for debugging - imagewriteTGA Always run reverse speed button in multi-player mode - inalwaysRun Angle change scale when holding speed button - inanglespeedkey Look around with mouse reverse mlook button - infreeLook Enable mouse input - inmouse Restart the input system - inrestart Yaw change speed when holding left or right button - inyawspeed Keep last test model in the game - keepTestModel Kick client by connection number - kick Kill current target; suicide if no one is targeted - kill Kill the player - kill Kill all monsters in current level - killmonsters Remove all monsters - killMonsters Kill all moving enemies - killmoveables Remove all moveables - killMoveables Kill all non-moving enemies - killragdolls Remove all ragdolls - killRagdolls Scan LAN for servers - LANScan Show LCP solver failures - lcpshowFailures List active game entities - listActiveEntities List articulated figures - listAF List all animations - listAnims List audios - listAudios List key bindings - listBinds List game classes - listClasses List commands - listCmds List collision models - listCollisionModels List cvars - listCvars List all decls - listDecls List all keys used by dictionaries - listDictKeys List all values used by dictionaries - listDictValues List emails - listEmails List game entities - listEntities Lists indicated def file settings - listentitydefs List entity defs - listEntityDefs List FX systems - listFX List game commands - listGameCmds List GUIs - listGuis List decl text character frequencies - listHuffmanFrequencies List images - listImages Lists indicated def file settings - listlightdefs List all debug lines - listLines List materials - listMaterials List model defs - listModelDefs List all models - listModels List all video modes - listModes Lists images of monsters - listmonsters List monsters - listMonsters List particle systems - listParticles List PDAs - listPDAs List the entity defs - listRenderEntityDefs List renderer commands - listRendererCmds List the light defs - listRenderLightDefs List scanned servers - listServers List skins - listSkins List sound commands - listSoundCmds List active sound decoders - listSoundDecoders List all sounds - listSounds List sound shaders - listSoundShaders List the spawn args of an entity - listSpawnArgs List system commands - listSystemCmds List tables - listTables List script threads - listThreads List tool commands - listToolCmds List type info - listTypeInfo List vertex cache - listVertexCache List videos - listVideos Load a game - loadGame Localize GUIs - localizeGuis Localize maps - localizeMaps Mouse pitch scale - mpitch Show mouse movement - mshowMouseRate Number of samples blended for mouse viewing - msmooth Mouse strafe movement scale - mstrafeScale Number of samples blended for mouse moving - mstrafeSmooth Mouse yaw scale - myaw Make an ambient map - makeAmbientMap Process giant images - MakeMegaTexture Create memory dump - memoryDump Create a compressed memory dump - memoryDumpCompressed Modify shader parms on all lights - modulateLights Show next animation on test model - nextAnim Show next animation frame on test model - nextFrame Load next map on the server - nextMap No clipping - noclip Disable collision detection for the player - noclip Ignored by most enemies - notarget Disable player as a target - notarget Print tokenized string - parse List search paths - path Play back a command demo - playCmdDemo Play back a demo - playDemo Set the given model on the player - playerModel [model name] x/y size of player's bounding box - pmbboxwidth Bob much faster when crouched - pmcrouchbob Speed the player can move while crouched - pmcrouchspeed [number] Height of player's view while crouched - pmcrouchviewheight [number] Height of player's bounding box while dead - pmdeadheight [number] Height of player's view while dead - pmdeadviewheight [number] Approximate height the player can jump - pmjumpheight [number] Amount player's view can look down - pmmaxviewpitch [number] Speed the player can move while in noclip - pmnoclipspeed [number] Height of player's view while standing - pmnormalviewheight [number] Bob faster when running - pmrunbob Speed the player can move while running - pmrunspeed [number] Size of the spectator bounding box - pmspectatebbox [number] Speed the player can move while spectating - pmspectatespeed [number] Length of time player can run - pmstamina [number] Third person view - pmthirdPerson Toggle third person view - pmthirdperson [0 or 1] Clip third person view into world space - pmthirdPersonClip Enable third person view when player dies - pmthirdPersonDeath Bob slowly when walking - pmwalkbob Player's walking speed - pmwalkspeed [number] Remove last created light - popLight Show previous animation on test model - prevAnim Show previous animation frame on test model - prevFrame Print an articulated figure - printAF Print an Audio - printAudio Print an email - printEmail Print an entity def - printEntityDef Print an FX system - printFX Print a material - printMaterial Print model info - printModel Print a model def - printModelDefs Print a particle system - printParticle Print a PDA - printPDA Print a skin - printSkin Print a sound shader - printSoundShader Print a table - printTable Print an Video - printVideo Prompt and set the CD Key - promptKey Exit game - quit Quit the game - quit Change gamma tables - rbrightness Set brightness level - rbrightness [number] arbfp1, fp30 - rcgFragmentProfile arbvp1, vp20, vp30 - rcgVertexProfile Custom screen height - rcustomHeight [number] Custom screen width - rcustomWidth [number] Perform depth test on debug lines - rdebugLineDepthTest Width of debug lines - rdebugLineWidth [number] Draw a filled polygon - rdebugPolygonFilled Change gamma tables - rgamma Set gamma level - rgamma [0-3] Fraction to smear across neighbors - rhdrbloomFraction Maximum light scale - rhdrexposure Monitor gamma power - rhdrgamma Random dither in monitor space - rhdrmonitorDither Use a floating point rendering buffer - rhdruseFloats Ignore GL errors - rignoreGLErrors Ignore the fragment program extension - rinhibitFragmentProgram Number of frames to emit GL logs - rlogFile Override all materials - rmaterialOverride Draw only a specific level - rmegaTextureLevel Video mode number - rmode Number of antialiasing samples - rmultiSamples Near Z clip plane distance - rnear Polygon offset parameter - roffsetfactor Polygon offset parameter - roffsetunits Scale factor for jitter offset - rsbjitterScale Do not draw any occluders - rsbnoShadows Draw offscreen - rsbusePbuffer Enable shadows - rshadows Report alloc/free counts - rshowAlloc Report sphere and box culling stats - rshowCull Draw the sil edges - rshowEdges Show light scissor rectangles - rshowLightScissors Display all the level images - rshowMegaTexture Draw colored blocks in each tile - rshowMegaTextureLabels Print frame memory utilization - rshowMemory Draw wireframe normals - rshowNormals |
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Submit a new cheat for Quake IV:
Platform: PC
Modified: Sun Oct 30 13:24:00 2005
MegaGames - The Hardcore Gaming Experience
http://www.megagames.com
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