A N I M A N I A C S

                                   F A Q

                                version 2.1

	I logged into Ftp.Netcom.Com looking for an FAQ which would tell me 
where I could find the scripts in Animaniacs.  Since I couldn't find one, I
decided to make my own.  If you would like to make any comments about this
FAQ or make any suggestions for additions, or just wanna say hi, send me
an Email. my address is - zerobyte@zebra.net  In fact, if you even read this
please let me know, since I look back on my days at the Univ. with nostalgea
(already) and would like to know someone else is getting enjoyment out of
something that I enjoyed making.

Legal stuff - copy, edit, redistribute, whatever. You may do anything to this
file you want, I don't care. Just be decent enough not to take credit for it
yourself, that's all I ask!  Well, that and to put my name in any excerpts
that you may post. For the record, the oficial version of this FAQ lives
at ftp.netcom.com in Andy Eddie's FAQ archive: /pub/vi/vidgames/faqs

	Now, 2.75 years after v2.0 I decide to update.  Why you may ask? Mostly
because my email address has changed. Also, out of nostalgea, I decided to read
all the way through and I found some fairly bad typos/grammar to fix.
(Don't Email me with further fixes, 'kay? ;) I would like to give credit
to Jeff Nesbit, and Jason Chun for the locations of the last 3 pieces that I
hadn't found when I wrote version 1.0 of this thing. (Their email addresses
below may not be accurate anymore, but hey, there's always bigfoot.com) 

What to expect in this FAQ:
	1: Walkthroughs to all 24 script scenes.
	2: Strategies to beat the bosses in record-breaking time.
	3: What triggers the endings. (No spoilers- see part 4)
	4: Instructions to build your own continue passwords.
	5: Version History / about me / future projects

Now, without further ado, here's the FAQ.

---------------=======| Part 1   The Script Locations |=======--------------

There are 5 areas in the game that have script scenes to recover.

Sci-Fi Stage ....... 5 scenes
Fantasy Stage ...... 4 scenes
Aquatic Stage ...... 6 scenes
Adventure Stage .... 6 scenes
Pinky & The Brain .. 3 scenes
-----------------------------
	total:      24 scenes


                                SCI-FI STAGE
                                ~~~~~~~~~~~~
  1) The first scene of the script is in the outdoor area at the beginning
     of the stage.  Proceed to the right until you see two pieces of terrain
     that are taller than the screen.  You will need at least two of the
     Warner kids to collect this one.  Go past the second tower, stack up,
     and jump leftward onto that second tower.  The script is above this tower.

  2) Proceed past the extraterrestrial background to the staircase.  Near the 
     foot of the staircase is a scarecrow.  Dash attack the scarecrow four 
     times, and its head will fly off and reveal the second scene of the 
     script. ** NOTE, be careful not to dash too far to the right, or else 
     the alien creature will appear and make life difficult for you.

  3) After dash attacking the scarecrow, climb the stairway.
     In stead of going through the door, make a short stack (3 Warners req.)
     and jump up and move up into the screen to land on top of the door.
     Walk all the way to the left to get the script piece there.
     (thanks to Jason Chun -- jchun@mercury.sfsu.edu)

  4) The fourth piece of the script is in the area immediately after the
     terminator boss.  You will be in an area with many breakable objects
     such as crates and stage lights.  Ralph is also in this area.  In stead
     of going right, dodge Ralph and break the stage light on the left.  This
     will open a secret door to a bonus backstage area.  When you exit this
     area, Ralph will be gone, and you will be at the exit of this area.  In
     stead of climbing the ladder, go left, and break the first crate you
     see. The script scene will be inside.  Don't go much farther left, or
     Ralph will reappear.  In stead, go right and climb the ladder next to
     Hello Nurse.
  
  5) After completing the autoscrolling area with the giant gear, you'll
     see an exit door along with the mime who's leaning on a cane.  Take the
     cane, and it'll turn into the last part of the script in this stage.

=============================================================================

                                FANTASY STAGE
                                ~~~~~~~~~~~~~

        All four of the scenes of the script in the fantasy stage are in the
Anvilania (last) section of the stage.  Since these scripts are all found by
going to out of the way places and not by opening secret boxes, doors, etc,
I will give directions to the four of them in a step-by-step method to guide
you through the castle.  Steps marked with a - are listed to give you an
idea where you should be, and are pretty much mandatory to finishing the
stage anyway.  They're just listed so you'll know when the important steps
are comming up.  A * indicates that you have a choice of paths (they aren't
always obvious on the screen) and these are the crittical steps to reaching
each of the four scenes in the Fantasy Stage.

  1) - Dash under the first huge anvil.
     - If you have at least 2 Warners, you may stack up to get over the wall
          past the card soldiers.  If you're alone, dash attack all three
          soldiers to create a bridge of flip-flopping platforms in order 
          to proceed over the wall. 
     - Watch out for Ralph just past the wall.  Pass him and bounce up the 
          cards protruding from the walls.
     - Dash under the anvil.
     - (Optional) Break the three card soldiers to open a secret bonus area.
     - Dash under the anvil.
     * Carefully cross the moving platforms to the right. Do not jump off of
          the ledge.  The platforms are completely off of the screen for half
          of their movement area, so be patient.
     - Dash through the line of card soldiers.
     ! Collect Scene #1.

  2) - From the location of scene #1, jump off the ledge to the right.
     - Watch out for Ralph at the bottom of the drop.
     * Climb upon the first suit of armor to the right of where Ralph is.
     * If you have three Warners, stack up, and jump to the springy cards
          protruding from the wall to the left, or if you have insufficient
          siblings, then allow Ralph to jump up onto the armor with you. Be
          SURE to jump as he jumps up onto the armor, or he'll catch you.
          Bounce off of his head onto the cards in the left wall.
     ! Bounce up the cards and collect the script that's hovering there.

  3) - Drop back down from script piece #2, and be careful not to land in
          Ralph's arms.
     - Continue to the right, and bounce up the springy cards.
     - Dash through the card soldiers. Do NOT jump off of the next ledge.
     * You will need at least two Warners here. Stack up in either of the
          back two layers of the screen.
     * Jump to the right, and bounce up the cards in the wall. (NOTE these
          cards are staggered between the back two layers of the screen.)
     ! Collect script piece #3.
  
  4) This is the only scene of the script that's out in the open.  After
          beating the king by luring him under the anvil three times,
          in stead of going through the exit that opens, go to the right
          and you will find scene #4.

=============================================================================                                
                                AQUATIC STAGE
                                ~~~~~~~~~~~~~

The first area in the aquatic stage is complicated enough to merit a 
play-by-play guidance to the three scenes there. This will be in
the same style as the fantasy stage guide.

  1) - Jump on the raft and cross to the next island.
     - Ride the barrel to the next island.
     - Ride the raft across the water.
     - Use either the barrel or the raft to cross the next gap.
     - Ride the barrel.
     - Ride the raft to the island 
       (It will have a raft in the back left and a barrel in front of it.)
     * Take the raft, and QUICKLY proceed left. Collect >>ALL<< of the coins
           that leap out of the water, and a scipt scene will appear on a
           nearby island. It is safe to jump from the raft to that island.
             
  2) - Return to the island that had the raft going left and the barrel.
     - Ride the barrel to the right. (Keep moving, and the shark will miss)
     - Ride the raft, then left on the barrel, then right on the raft. 
     * It is possible to leave the raft early and jump down onto an island.
       --DON'T--
     * In stead, continue to the right on the raft, to the island.
     * While riding this next barrel back to the left, several coins will
       pop out of the water in a zigzag pattern.  Collect >>ALL<< of them,
       and a scene from the script will appear on the island to the left.

  3) - Ride the raft to the right.
     - Bounce across the pink shells to the island with a raft and a barrel.
     * Use the raft.
     ! En route, a long line of coins will pop up.  Collect them >>ALL<< to
       get scene 3.
      
  4) To get script piece 4, defeat the second octopus on the pirate ship,
     and then fire the cannon after a moment.
     (Thanks to Jeff Nesbit -- Hobbes@unix.adeptcom.com)

  5) Script scene 5 is on the pirate ship in the area where Ralph chases you.
     There is a breakable crate in the second set of boxes that you run on.
     It is hidden amongst the unbreakable boxes on the left side of an 
     opening in the boxes.

  6) After beating Captain Mel's octopus, in stead of going through the exit,
     go to the right, and the last scene in the aquatic stage will be there.

==============================================================================                                
                                ADVENTURE STAGE
                                ~~~~~~~~~~~~~~~

There are no script scenes until after you pass the mechanical monkey hands
and hellicopter boss. (Where do they think these things up?)

  1) You need all three Warners to get this one.  Climb from the sign
     pointing up to the platform. From there climb to the platform above you.
     From there, stack up again, as far to the right as possible, and leap to
     the 3-plank platform to the right.  Once on that platform, stack up
     again to get the script piece above you.

  2) To reach this part of the script, begin at the sign pointing up the
     ladder out of the swamp. (You can dash attack the sign to open a secret
     door.)  Go left, avoiding the alligator and get to the second lilly pad
     that you happen uppon. (It will be in the back layer of the screen)
     Bounce on this pad to the platform above you.  Stack up to reach the next
     platform. From there, jump to the single plank to your left.
     This is a falling platform, so quickly hop up the platforms above
     you (yes, they all fall too) until you reach the script piece.

  3) This one is easy to get, but easy to accidentally leave behind, too.  It
     is in the swinging ropes area.  Near the end of this section, you'll
     swing into Buttons, knocking him off the screen.  After climbing the
     falling platforms, and swinging across one last rope, you'll be at the
     end of the section.  Carefully walk to the right, until Buttons returns
     from orbit.  He'll have a piece of the script.  If you walk too fast, 
     he'll still arive, but you'll go to the next area before you can pick up
     the scene.

  4) Go through the first door you see. (It will be at the bottom of the
     collapsing staircase.) Inside it will be a room with a vampyre flying
     around and a lot of spring blocks on the floor.  High up in the right
     side of this screen is a piece of the script.

  5) Near the end of the main area of the mines, there will be a group of
     doors underneath a crushing ceiling. Go throught the next-to-last door
     and the script will be right there.

  6) In the room that leads out of the mines into the mine cart ride, you
     will meet up with Ralph. Near him is a line of coins leading up to
     the right, diagonally. They mark a hidden ramp. Just walk to the low
     one on the left, and walk down until you seem to walk off the edge.
     Then walk right until you climb up and get the script piece.
     (thanks to Jason Chun -- jchun@mercury.sfsu.edu)

=============================================================================                   
                                PINKY & THE BRAIN
                                ~~~~~~~~~~~~~~~~~

        The three scenes from the script that Pinky and the Brain still have
are the easiest in the game to get, but two of them are not obvious.  The
third appears when you defeat Pinky & The Brain, and the robot suit 
explodes.  The other two are obtained by throwing a bolt at the robot suit 
while it's airborne. The first time you hit it from the air, you get a 
scene, the second time, you get a gold coin, and the third time yields the 
next-to-last piece.




---------------=======| Part 2   Winning Strategies |=======-----------------
			
	Here are some tips on beating the bosses as quickly and with as
little pain as possible :)  They're all fairly simple- why the strategies?
Remember that these are designed to beat the bosses as nearly to the minimum
humanly possible time. Repeat - they're designed for lightning fast wins.

Adventure Stage Boss
~~~~~~~~~~~~~~~~~~~~

	The boss of the adventure stage is a large pair of mechanical
gorilla hands and a flying gyrocopter. The copter is what you need to
destroy to defeat this boss. It flies back and forth across the screen
and will always be in the plane of the screen that your Warner is, so
to hit it, pick up a coconut, jump, and throw it the right way. It's easier
if you're far from the copter. Don't move up and down or else you'll miss.
The monkey hands have three behaviors: they will pound the ground
alternately, they will simultaneously pound the ground at the sides of the
screen, causing two coconuts to fall, and they will attempt to clap you
between them. They can only harm you by pounding you underneath them, or
clapping you between them.

	As you enter this area, the fists will both pound the ground,
causing two coconuts to drop. Grab a coconut, walk in the opposite direction
of the copter, jump and throw. Do the same thing with the other coconut.
You should be able to hit it twice before the hands have pounded the ground
more than three times. If you walk in the opposite direction the copter's 
going, you will get out from under it quickly. As long as you don't move
up or down while jumping and throwing, you should be guaranteed a hit.

	Soon, the fists will pound again, dropping two more coconuts.
Use them to clobber the gyrocopter.  After another series of alternating
poundings, the hands will then try to clap you between them. You can see
it coming because the hands will open up and face together. As you see this
happening, move to the back center of the screen, and as they come together,
jump and move forward. After a few more pounds, the hands will pound down
two more coconuts. Hit the gyro with both, and you've won. Be sure to stay
away from the copter when it crashes, or you'll be smashed along with it!

Sci Fi Stage Boss
~~~~~~~~~~~~~~~~~
	
	After you clear the last pit of molten metal, the screen will return
to its normal color. When this happens, get in the bottom row and dash from
the row of gold coins. You should hit the switch with this dash. Keep hitting
the same switch until it's off. Time your dashes so that you're hitting
the switch exactly when it returns to its regular position. If you time it
just right, you'll be able to get all 3 before the terminator crosses the
screen even once! Fantasitically Amazing! (Zort!)

	If your timing is off, you should still be able to finish the bottom
switch and mostly complete the middle one before the terminator reaches
you. At the last possible moment, jump straight up, move slightly left, and
bounce off of his head to escape to the left end of the screen. (Warners
apparently have fireproof feet - Faboo!) Wait for him to chase you. At the
absolute last moment to bounce back over him to the switches.
Repeat until terminator's a pancake!

Fantasy Stage Boss
~~~~~~~~~~~~~~~~~~

	The goal is to lure the king under the anvil to squash him under it 3
times. The easiest way to achieve this is to simply run around avoiding him
until the anvil goes up. If he is running away from it when it does, dash
under it. It will crash down between you and the king. He will run up against
it, and you should get right in front of it, too, but be sure that you are
in a different row than the king is.  Just before the anvil rises, hit the A
button to get ready to dash, and when the anvil moves, hit A to dash under it.
the king will turn around, but not soon enough to get out from under the
anvil. <<SMASH!>>  Do this two more times, and you're the winner.
(Don't forget your script piece off to the right!!)

Aquatic Stage Boss
~~~~~~~~~~~~~~~~~~

	The boss of this stage is an octopus ridden by Captain Mel.  This
octopus will take four hits to destroy. However, this one may become
invulnerable from time to time, so you'll need to act quickly.
(This strategy works for all the octopi, by the way)
As the octopus is climbing up the side of the ship, use this time to push
the canon slightly to the left of center. Captain Mel will shake his fist
at you and then the octopus will begin its attack by raising IT'S right
tentacle - The one on the left of your screen. :)
As soon as it starts raising the tentacle, take a medium hop onto the canon.
The shell should smack him at the instant he's vulnerable. Don't wait! 
While he's reeling from the first hit, fire another. Time it so that it lands
right when the stun has worn off. By now, the octopus will start going down.
Once he's disapeared, fire a shot so that it hits him just as he peeks over the
side. Use the time he's stunned to fire your last shot. If you time it right,
it'll smack him before he can come all the way up and turn invincible.
What a wimp!

Pinky & The Brain
~~~~~~~~~~~~~~~~~

	The Brain will jump into his robotic suit to challenge you.
He has 4 different attacks. The first is to simply run straight at you.
Avoid it by running off the edge of the screen and warping to the other side.
Keep doing that until he stops running at you. The other attacks come from
the air. He will float towards you dropping little flames, or large iron
balls.  If he's dropping flames, just go back and forth through the edge
to so that he stays in the middle of the screen. That way, all the fires fall
harmlessly to the center of the screen. If he drops the balls, simply jump
off the edge of the screen to warp to the other side. You may bounce on the
balls safely. His final attack is to drop two little enemies at you.
As you see him drop the first one, hit button A to prepare to dash.
As soon as the second one comes down, dash attack and destroy them.

	Once all of his attacks from the air fail, Brain will drive the
suit off the top of the screen and come crashing down. Be sure not to be 
under him when he hits the ground. You should try to be near the center of
the screen at this time.  When he crashes, Brain will cause a nut and a
bolt to drop from the ceiling.  Grab whichever is nearest to the center.
Smack him with it, and grab the other one. (Note- while he's stunned you
can go through him, so use this to your advantage if he's too near the
other projectile.) You may want to lure him away from the other object
before throwing yours so that you will be able to pick it up easily and
safely. When you do pick it up, SAVE IT! Avoid his running attack until he
goes airborne. When he does, let'm have it, and he will crash and drop a
piece of the script. Grab it QUICKLY or else Pinky will run out and get it
back. Once you've gotten 2 script pieces, just throw both objects while
he's running, why wait 'till he's airbourne? It takes a total of 8 hits
to destroy The Brain's mechanical suit.

#############################################################################

  				     ENDINGS
				     ~~~~~~~

	In lieu of ending spoilers, I shall in stead point out the factors
that trigger the endings.  There are 3 endings. The first happens when you
have found less than 10 script scenes. The middle ending happens when you've
done better than 10, but have forgotten / missed even one scene.  The best
ending happens only to those with a perfectly complete script.  And might I
say that all three endings are good, especially if you're a fan of the show.
They all act much more in-character than they do in the opening cinema scenes.

Note:	The best ending has more after the credits.
	So don't hit that power switch!

#############################################################################

				CUSTOMIZED PASSWORDS
				~~~~~~~~~~~~~~~~~~~~

At long last, here is what you've all been waiting for, the decoded password
system for the game!  The number of Warners drowned in the Aquatic stage to
get a password I am not at liberty to release at this time! :)  Even though
this system is quite simple, and 1 out of every 8 combinations is valid,
the game filters out all situations that can't be done in normal gameplay-
It makes such passwords start you at the beginning anyway. :(
Basically, in order to use ANY of this, you must list the intro stage as
completed; to finish Pinky & Brain Stage, you must have finished the others,
and to use any of the P&B scripts, you must have completed all other
stages. Breaking these rules starts you at the beginning despite all
of my efforts to circumvent the rules. I like to play script roulette-
pick a random password, and then just keep changing 3C until it takes. Fun!

To create a password, you'll need to start with what I call a 'base code.'
A base code is one that has nothing changed, and is in fact, the same as
starting a new game. There are 8 of them (one for each character) but the
page of them was torn from my notepad, so I only have one for you at the
moment, but that's enough to build on.

Build on the password by making adjustments to the faces based on the tables
below. Adjust the given location by the given amount to change a game
variable. **VERY IMPORTANT** For _every_ change you make, you must make the
SAME change to the 3C square- (the second from the right on the bottom) That
is the square that the game uses to see if you're cheating or not. ;)
If you must adjust a face by more spaces than there are left on the row, just
loop back to the beginning and keep counting. So CEO+1 = Yakko, CEO+2=Wakko,
Nurse+2=Yakko, Nurse+4=Dot, etc...

For example: to get the first script in the acquatic stage, just
adjust the second square on the second row to the right by 2 (2c+2)
**AND** adjust 3C+2 or else the code will be invalid.


Legend
~~~~~~
Across the top of the password screen you'll see the faces of Animaniacs
characters. Y = Yakko, W = Wakko, D = Dot, R = Ralph, P = Pinky, B = Brain,
N = Hello Nurse, and C = The C.E.O.
Beneath them is a grid. I have chosen to number the rows 1-3 and letter the
columns A-D so the top left square is 1A and the bottom right is 3D.


Base Code  - Start all codes with this one.    
~~~~~~~~~
Y W D R      I had all 8 base codes (1 for each char) but lost my notes.
P B N C      Just use this one every time and don't complain. :)
Y W D R

Stage Completion
~~~~~~~~~~~~~~~~
To start with a stage being finished, adjust 3C and the indicated space as follows:

Intro Stage	: 1B+1 (you must use this or else your code won't work)
Aquatic		: 1A+1
Fantasy		: 1B+4
Sci-Fi		: 1B+2
Adventure	: 1A+2
Pinky & Brain	: 1A+4 (all other stages must be complete)

Script Pieces
~~~~~~~~~~~~~
To possess a script piece, adjust 3C and the indicated space as follows:
The scripts are in the order listed in the FAQ above.

Aquatic		: 2C+2 2C+4 2B+2 2B+4 2B+1 2C+1
Fantasy		: 2A+4 2A+2 1D+1 2A+1
Sci-Fi		: 1D+2 1C+1 1D+4 1C+2 1C+4
Adventure	: 3A+1 3A+2 3A+4 2D+4 2D+1 2D+2
Pinky & Brain	: 3B+2 3b+4 3b+1

-----------------------------------------------------------------------------

I hope that didn't confuse you TOO much! :)

If you just want to see the ending, enter the following password:

1) Start with the Base code.
2) Adjust all spaces except 3C and 3D to the left by one.
3) Adjust space 3C to the left by 2.
4) Beat Pinky & The Brain, and watch the show.

ex: C Y W D   This is a password for 100% completion.
    R P B N   Just defeat Pinky & The Brain.
    C Y Y R

#############################################################################

				VERSION HISTORY
				~~~~~~~~~~~~~~~

1.0	Contained only script locations.
	Aquatic #4, Adventure #6, and Sci-Fi #3 were missing.

2.0	Mod. Date: Sep. 22, 1995
	Added ending thresholds
	Added password editing section
	Added boss strategies
	Completed the script information

2.1	Mod. Date: May 31, 1997
	Updated my Email address
	Clarified custom password instructions
	Minor grammar/spelling errors fixed
	Slight clarifications / corrections
	Added Mod dates to revision history. (Ain't I thorough??)

This is Version 2.1
Unless something bizarre happens, such as plugging in my game to find that there
are new scripts to be found, I think this will be the last version. However, I am
going to begin work on my own little pet project:
Barry's Tome of Arcane Game Wizdom - specializing in FAQs for classic
video games. If you'd like to submit an FAQ for this site, please feel free
to do so. I will have this page posted at my current place of employ:
http://www.zebra.net/~barry/btagw.html
This site will be slow to start due to the extreme demands that co-admining
for an ISP can place on one's time.

Please drop me a line if you liked my FAQ- I'd like to know that people still
read this thing so long after I made it.

So until next we meet.... Good-BYYYYYYYYYYYE, NURSE!