Mickey's Ultimate Challenge
For the Super Nintendo
Written by William Sigler, Jr. (ssigler@prodigy.net)
c1999
Please do not reproduce this without my permission. Also, please do not change 
ANYTHING! And if you do have permission to copy this to your website, etc., 
GIVE ME CREDIT! Thank you.

WHAT'S NEW?
Revision 1.00: Everything! (1/8/99)
CONTENTS
1. Controls
2.  Cake Walkthrough
3. Medium Walkthrough
4. Challenging Walkthrough
5. Secrets
6. Credits


1.                                 CONTROLS
L-Button/R-Button/X-Button/Y-Button/Select: Nothing, Control Pad: Move/Enter 
Doors, A-Button: Jump, B-Button: High Jump, Start Button: Pause


2.                               CAKE WALKTHROUGH

Drop down to the left and enter the door. Go to the person, he will ask you a 
question. Say yes. He will say some more things, then say that you will sort 
the books. Then, go right. You will start out at a letter. You need 7 more 
letters, to get them, jump on the books with the correct letter. You must do 
it in alphabetical order. When you finish, he will give you a book, and he 
will exit. Jump back up to the tower, then go right. Jump onto another tower, 
then jump on a tree branch. Keep jumping up until you reach the big tower, 
then go inside. He will talk some, then say that you will make the powder. 
Push the potions into the magic mirror. After about 2, you will be enlarged 
again. If you mess up, press the one of the X, Y, A or B buttons. He will give 
you some glasses. Go back inside to give him the book, he will give you a 
magic bean, and you will go back outside. Then drop down to the left, and go 
back inside the library you were in before. Walk up to the person, and you 
will give him the spectacles, then he will give you a magic bean, then you 
will exit. Drop down to the right, and enter the castle. Talk to the princess. 
She will talk, then say that you will help her. You will hop onto the ladder. 
Use the control pad to move, and press the X or Y buttons to dust the 
paintings. You have to find all the matches, then you will jump off. The 
princess will then give you a gold bar. Then you will exit. Go left and enter 
the door. They will ask you a question, say that you will help them. Then jump 
on the pumps in the order they flash, until the gate opens. Then they will 
give you a glass slipper. Go back into the castle to give her the slipper, she 
will give you a magic bean, then you will leave. Then go left, across the 
drawbridge, and enter the shoe house. Jump up onto the anvil, and he will 
talk. Say that you will help him. You must guess a 4-tool combination. Press X 
or Y to enter the tool for that spot. Use the control pad to go left and 
right, or change tools. When you have your guess, go to the end and press 
either X or Y. A green tool is correct. Get them all correct, and he will give 
you his hammer, and you will leave. Go back inside, and jump up to him. You 
will give him the gold bar, he will give you a magic bean, then you will 
leave. Go right, across the drawbridge, then enter the door. You will give 
them the hammer, they will give you the final magic bean, then you will exit. 
Then go to the well. You will throw the beans in, and a beanstalk will grow. 
Jump up the beanstalk. Go right, and jump onto the pedestal. Then keep moving 
the picture around with the control pad until you get a picture of a clock, 
minus the lower-right corner. (Which will be filled in after you complete the 
puzzle.) To help, try to get the top or bottom done first. When you finish the 
puzzle, the alarm clock will go off, waking the giant. He will ask you a 
question. Say that you did wake him up. You have now beaten the game on cake 
mode.


3.                               MEDIUM WALKTHROUGH
Drop down to the left and enter the door. Go to the person, he will ask you a 
question. Say yes. He will say some more things, then say that you will sort 
the books. Then, go right. You will have to find the first letter this time. 
Also, they are still in alphabetical order, but sometimes, some letters are 
missing! Once you finish, he will give you a book, and you will exit. Jump 
back up to the right, drop down right, and jump on another tower. Then jump on 
one of the tree branches, and make your way up to the big tower, then enter 
the door. He will talk, then say that you will make the powder. Push the 
potions through the magic mirror. Do this about 4 times to finish. If you mess 
up, hit one of the X, Y, A or B-Buttons. HE will give you some glasses, then 
you will leave. Reenter the door. Then say you have something to give him. 
Give him the book, he will give you a magic bean, then you will leave. Go back 
to the library where you were before. Walk up to the person, then say you have 
something to give him. Give him the glasses, he will give you a magic bean, 
then you will leave. Drop down the right side, go left, and enter the castle. 
The princess will talk to you, say that you will help. Dust off all the 
paintings with the X or Y-Button. Move around with the control pad. You must 
match them in pairs. Once you are done, she will give you a gold bar, and you 
will leave. Go left and enter the door. They will ask you for help, say that 
you will help them. Jump on the pumps in the order they flash until the gate 
opens. They will give you a glass slipper, and you will leave. Go back into 
the castle, say you have something to give to her, then give her the glass 
slipper. She will give you a magic bean, and you will leave. Go left, across 
the drawbridge, and into the shoe house. Jump up to the person and say you 
will play with him. You must match a 4-tool combination. Press the X or Y-
button to enter a tool, then go to the end and do it when you are done. A 
glowing green tool is correct. After a couple of tries, it will stop glowing. 
Here, you must look at the red and green squares to the right. A green square 
is correct. A red square means it is the right tool, but in the wrong place. 
After you finish, he will give you a hammer, and you will walk out. Go back 
inside, say that you have something for him, and give him the gold bar. He 
will give you a magic bean, then you will walk out. Go back over the 
drawbridge, and into the room. Say you have something to give them, and give 
them the hammer. They will give you the final magic bean, and you will walk 
out. Go back over the drawbridge, and go to the well. He will throw the beans 
in, making a beanstalk grow. Jump up the beanstalk. Go right, and jump onto 
the pedestal. Keep moving the picture around with the control pad until you 
have made a picture of a clock, minus the lower-right corner (Which will be 
filled when you finish). Try finishing the top or bottom first. Once you 
finish, the clock will go off, waking the giant. He will ask you a question. 
Say that you did wake him up. You have now beaten the game on medium mode.


4.                              CHALLENGING WALKTHROUGH
Drop down to the left and enter the door. Go to the person, he will ask you a 
question. Say yes. He will say some more things, then say that you will guess 
the word. Then, go right. You will have to guess all the letters of the word. 
Once you finish, he will give you a book, and you will exit. Jump back up to 
the right, drop down right, and jump on another tower. Then jump on one of the 
tree branches, and make your way up to the big tower, then enter the door. He 
will talk, then say that you will make the powder. Push the potions through 
the magic mirror. Do this about a bunch of times, and eventually, you will 
finish. If you mess up, hit one of the X, Y, A or B-Buttons. He will give you 
some glasses, then you will leave. Reenter the door. Then say you have 
something to give him. Give him the book, he will give you a magic bean, then 
you will leave. Go back to the library where you were before. Walk up to the 
person, then say you have something to give him. Give him the glasses, he will 
give you a magic bean, then you will leave. Drop down the right side, go left, 
and enter the castle. The princess will talk to you, say that you will help. 
Dust off all the paintings with the X or Y-Button. Move around with the 
control pad. You must match them in pairs. Once you are done, she will give 
you a gold bar, and you will leave. Go left and enter the door. They will ask 
you for help, say that you will help them. Jump on the pumps in the order they 
flash until the gate opens. They will give you a glass slipper, and you will 
leave. Go back into the castle, say you have something to give to her, then 
give her the glass slipper. She will give you a magic bean, and you will 
leave. Go left, across the drawbridge, and into the shoe house. Jump up to the 
person and say you will play with him. You must match a 4-tool combination. 
Press the X or Y-button to enter a tool, then go to the end and do it when you 
are done. Here, you must look at the red and green squares to the right. A 
green square is correct. A red square means it is the right tool, but in the 
wrong place. After you finish, he will give you a hammer, and you will walk 
out. Go back inside, say that you have something for him, and give him the 
gold bar. He will give you a magic bean, then you will walk out. Go back over 
the drawbridge, and into the room. Say you have something to give them, and 
give them the hammer. They will give you the final magic bean, and you will 
walk out. Go back over the drawbridge, and go to the well. He will throw the 
beans in, making a beanstalk grow. Jump up the beanstalk. Go right, and jump 
onto the pedestal. Keep moving the picture around with the control pad until 
you have made a picture of a clock, minus the lower-right corner (Which will 
be filled when you finish). Try finishing the top or bottom first. Once you 
finish, the clock will go off, waking the giant. He will ask you a question. 
Say that you did wake him up. You have now beaten the game on challenging 
mode!

Congratulations, you are a true master!

5.                                    SECRETS
-Notice on the opening part, how Mickey jumps onto the leaf? Well if you beat 
the game with Minnie, SHE jumps onto the lead instead.
-If you stay still for a while, the ground will shake, and your character will 
be suprised, or she will do something, like whistling.
-The book goes to the person in the tower, the glasses go to the person in the 
library, the gold bar goes to the person in the shoe house, the slippers go to 
the princess, and the hammer goes to the people in the drawbridge room.


6.                                    CREDITS
William Sigler, Jr. (ssigler@prodigy.net) I made the FAQ!