A FAQ created exclusively for GameFAQs ======================================================================= ___________ _________ ____ _____ _ _____ / _______/ / / / ____/ \ / / \/ | | | || ___| /_____ / /_/ / /_ / \/ / \ / | | | || |_ _____/ / __ / __/_/ /\ /| |\_/| | |_| || |__ /_______/__/ /_/_____/__/ \_/ |_| |_|\____/|_____| - C h a p t e r 1: Y o k o s u k a - ======================================================================= Shenmue Chapter 1: Yokosuka ======================================================================= - Type - Shenmue FAQ/Walkthrough - Game Version - North American / Japanese - Revision History - Version 1.3 - Platform - Sega Dreamcast - Author - Scott Ong - E-mail Address - kangning@mbox5.singnet.com.sg - FAQ Locations - http://www.gamefaqs.com ----------------------------------------------------------------------- <<< Disclaimer >>> - Please read this! This FAQ is meant for personal usage only. This FAQ can only be reproduced electronically. It must not be altered without the author's consent. This FAQ is not meant for profitable purposes. This FAQ is owned and made by me, Scott Ong . This FAQ is copyright of Scott Ong 1999-2001. This FAQ is not meant for profitable purposes. Shenmue is copyright of CRI AM2 and Sega Dreamcast is copyright of Sega. Please read the frequently asked questions section before you start to post a question the author. You can print out the FAQ for personal usage but you must retain the printed copy for your own use. - Getting more information about Shenmue - Below, you will find a list of translation websites. Thanks to Preston Dean for the URL of these sites. Official Website -=-=-=-=-=-=-=-=-=- Shenmue [http://www.shenmue.com] Translation Sites -=-=-=-=-=-=-=-=-=- . IGN Dreamcast* [http://dreamcast.ign.com] . Sega Zone [http://importdc.sega-zone.com] (* This one requires you to register. Registration is free of charge) . Gaming Intelligence Agency [http://www.thegia.com] ___ / I \__________________________________________________________________ ======================================================================= Revision History ======================================================================= Version 1.0 This is first initial release of document. The FAQ is first released to GameFAQs. It carries only the basic tutorial, partially completed maps, a complete Disc 1 walkthrough and a partial-complete Disc 2 walkthrough. Version 1.1 Here is another major update made for the FAQ. I have edited the disclaimer. Disc 2 walkthrough is completed. I have made some corrections regarding the translations, errors and typos. I have also completed entire collection of maps found in Shenmue. Disc 3 walkthrough is also completed!! In general, I have expanded most sections by adding more information. I have also added some information regarding the Forklift Race. Plus I have also found another method to play billiards for another time! I have tested these twice and it really works! Version 1.2 Here is another major update for the FAQ. I have added a list of moves scrolls. I have also updated a portion of shopping list. More corrections have been made with regards to the translations. BTW, the item list is partially completed. I have also added a section that translates about the Options menu. But I would recommend you guys to get John M. Adriatico's Shenmue Options FAQ, which is also available at GameFAQs. Version 1.3 I have gotten Shenmue North American Version! I have made some corrections on the grammar, spelling, typos and translations. I have added an edited walkthrough, a spoiler-free walkthrough, a complete moves scroll and added more detailed in game tutorials. ----------------------------------------------------------------------- This FAQ is available at the following addresses: ----------------------------------------------------------------------- GameFAQs http://www.gamefaqs.com This FAQ is always free for personal use. Anyone can post this FAQ on their website as long as the FAQ remains unaltered. If you found this FAQ on another website, please refer back to GameFAQs as that is only source. ----------------------------------------------------------------------- Remember: Always check GameFAQs for its latest revision history ----------------------------------------------------------------------- This FAQ is best-viewed using Windows' Word-Pad. If you have any problems in printing/viewing it, please kindly contact the author, so that he could make the adjustments. If you have problem in printing the FAQ, change the font size to 9. To access to the spoiler free walkthrough, use the following password with the letters with everything in caps lock: 'Shenmue_80s' ____ / II \_________________________________________________________________ ======================================================================= Introduction ======================================================================= First of all, this FAQ is being created for people who have problem in playing this game. Shenmue is an adventure game from CRI AM2 department. It is being categorized under a new game genre known as FREE, which stands for Full Reactive Eyes Entertainment. There is also an official website for the game [http://www.shenmue.com]. Yu Suzuki, the creator of Virtua Fighter, creates this game. There is a rumor that this game is going to last for at least sixteen chapters. But according to IGN Dreamcast, It says that SEGA is going to produce only 2 chapters. For more details regarding Shenmue, you can visit either one of the following sites: [IGN DC] http://dreamcast.ign.com [The GIA] http://www.thegia.com _____ / III \________________________________________________________________ ======================================================================= Author's Note ======================================================================= <-- Difference between NA [North American] and Japan version --> After I have play Shenmue [English] for the first time, I feel that the game is much more clearer and simpler to play. The creators of Shenmue have done a great job in translating the game. In terms of graphics, the game still looks as great as ever. The shop's signboards are still the same as compared to Japanese version. [Version 1.3 | Date: 31st December 2000] I have edited parts of the walkthrough to make it suitable for the English version. I have also figured myself what will happen if you choose the alternate options in the game. Hence, remember to take note of them when you came across them. Is it possible to have a complete memo-pad with all notes jotted down? After so many hours of research, I have discovered that it is not possible to have a complete memo pad without any blanks. In this massive update, I have added more information regarding this. The reason for this delay of the update is partly due to reasons: (1) A virus has infected my computer's system. (2) My ZIP disk where I stored my files got corrupted. Of course, I got extremely fed up and depressed, causing me not to answer any of the e-mail over these past few weeks. In fact, I spent these few weeks in retyping this FAQ and make it better compared to previous one. I have also spent the past few weeks in attempting make use of the word wrap feature on a .txt file, but it failed as a result I got to use back my former methods of FAQ writing. You will find a lot of grammatical errors due to incomplete sentences as I can't 'word wrapped' them within a viewable range. Hence, please understand this. I would recommend you to view it using Word Pad instead of any other word processors documents to view this FAQ at its best. There is a spoiler free walkthrough, found under the Miscellaneous Section. To view it, just enter CTRL+F on the keyboard and enter the following password with every letters in caps lock: 'Shenmue_80s' [Scott] ____ / IV \_________________________________________________________________ ======================================================================= Table of Contents ======================================================================= I Revision History II Introduction III Author's Note IV Table of Contents 1.0 The Story of Shenmue 2.0 The Characters of Shenmue 3.0 Controls 4.0 Basic Tutorial 5.0 Walkthrough for Disc 1 6.0 Walkthrough for Disc 2 7.0 Walkthrough for Disc 3 8.0 Miscellaneous Stuffs 9.0 Contact The Author 10.0 Credits ======================================================================= Let's depart for this ultra realistic story of Ryo Hazuki... _____ / 1.0 \________________________________________________________________ ======================================================================= The Story of Shenmue ======================================================================= (Here is a bonus for the Japanese version owners) * DON'T READ THIS UNTIL YOU HAVE SEEN THE OPENING CGI SEQUENCE * As you choose NEW GAME on Main Menu screen... It is a stormy night where snow turns into rain. Ryo Hazuki is rushing home as he was told by Ine-san that something bad had happen to home. As he reaches the doorsteps of Hazuki Residence, he found the signboard of Hazuki dojo has been wrecked. Near the gate, Ryo spotted a black car. As he enters home, he found Ine-san lying on the floor. Ine-san refers Ryo to the dojo. As Ryo reaches the entrance of the dojo and there comes a flying Fuku-san. He is injured and covered with serious wounds. Ryo enters the dojo but was stopped by two mysterious man dressed in black suits. He found out a shocking truth... His father has killed someone. Next to his father is a man dressed in green velvet like a Chinese mafia. That man keeps on demanding the "Mirror". Iwao refuses to divulge the secrets where the mirror is being kept. Hereafter, a fierce fight broke out between the two... Iwao got injured and Ryo comes to his aid. But Ryo is not the match for the Chinese Mafia who Iwao addresses as "Lan Di"... Seeing Ryo was in danger, Iwao reveals where the mirror is kept. Next, Lan Di put down Ryo while those two man dressed in black suits move out of the dojo. Lan Di says that he doesn't want to see Iwao to be so useless... Lan Di deals a fierce blow on Iwao and this time Iwao was facing his last breath... Next those men dressed in black suits enter the dojo with a piece of jade and hands it to Lan Di. That was the "Mirror" with a dragon engraved on it. Lan Di leaves the dojo along with his henchman. Upon his last breath, Iwao tells Ryo to treasure his friends as friends are important and slowly he closes his eyes... NO!!!!!!!!!!!!!! [For the remaining, you should be able to guess ^_^;] _____ / 2.0 \________________________________________________________________ ======================================================================= The Characters of Shenmue ======================================================================= For this section, you will find a brief introduction of the key characters of Shenmue. I have made translations in appropriate to the English version. The translations for the Japanese version are made in Japanese. -=- Ryo Hazuki -=- Ryo Hazuki is the main character of the game. He is a teenager who studies at Suka High. He wears a brown, leather jacket. On the back of the jacket, there is a picture of a tiger. Perhaps, this explains why most of his techniques are tiger-related. After the fourth day of his father's murder, Ryo sets out to find out the truth behind the dispute between his father and Lan Di. Throughout the game, you will discover more about Ryo's personality and his association with his friends and the truth behind the stolen "Mirror". -=- Iwao Hazuki -=- Iwao Hazuki is the father of Ryo Hazuki. His perfection in his martial skills makes him well known as the Hazuki-style. He wears a judo outfit, which bares the word "Hazuki" in Chinese. Iwao is a strict father in guiding Ryo. He is wise and kind towards his family members. He has a good friend in China called Zhu Yuan Da. He risks his life in guarding the secrets of where the "Mirror" is being kept... -=- Nozomi Harasaki -=- Nozomi Harasaki is the main female lead for Shenmue Chapter 1: Yokosuka. She is a fellow classmate of Ryo while studying in Suka High. Nozomi is Ryo's love interest in the game. Nozomi fell in love with Ryo and does not dare to voice out her love for Ryo. Her parents are staying in Vancouver, Canada. Nozomi works in the flower shop with her grandmother, Aide-san. Nozomi has a very close friend, Eri who often encourages her to speak up. In the Japanese version, Ryo addresses her as "Harasaki-san" -=- Ling Sha Hua [Shenhua Rei] -=- Ling Sha Hua is the other female lead for this epic. Sha Hua is a girl who owns a pet eagle. She seems to have a telepathic connection with Ryo Hazuki, upon the discovery of the other "Mirror". Perhaps, you will know more about her in the next chapter. -=- Lan Di [Shoryu /Rantei] -=- Lan Di is a deadly martial arts expert. His techniques are strong and swift. He dressed in a dark-green velvet robe that is being covered with dragons. He has a small scar on his check and a pair of stern looking eyes. He has a tattoo on his left hand. Lan Di is the leader of a Chinese Cartel, Chi You Men. At the beginning sequence, you have experienced the power of Lan Di. -=- Chai -=- Chai is a man who wants to get in the good books of Lan Di. He works for the Mad Angels. He wears a purple outfit and his fighting style resembles the Thai fighting style. Ryo addresses him as a "skinhead". Chai is very agile and swift in his actions. Unfortunately, his behavior is very difficult to explain. -=- Tom -=- Tom is one of Ryo's good friends in Shenmue. He is an American who worn a red sweater. He wears "shades" [sunglasses] and has curly locks. In the Japanese, he speaks with a mixture of Japanese and English. Tom is the owner of the Tom's Hot Dog Cart. There is one additional point, which I have, forgot to mention and that is he simply loves dancing to his rock music. -=- Master Chen -=- Master Chen is a Chinese martial arts expert and a trader who trades with the Japanese with antiques, poetry, calligraphy, etc. He always wears a Chinese red robe. He is well versed in the Swallow style. He is a good old friend of Zhu Yuan Da. In the Japanese version, he was addressed as "Chin-tai-jin" -=- Mark Kimbely -=- Mark is an American who works at the New Yokosuka Harbor as a forklift driver. He has a turban-shaped hairstyle and a goatee. Don't judge by his fierce looking expression, he is somewhat weak and kind-hearted. His brother has been killed due to an "incident" and he still bothers about it... -=- Chen Gui Zhang -=- "Shou" Gui Zhang is a Chinese martial arts expert and versed in the Swallow style. He wears a gray suit and a red tie. He has a middle-length hair and a stern looking face. He seems to be in bad terms with Ryo when they first met each other... In the Japanese version, he was addressed as "Shou" -=- Fukuhara [Fuku-san] -=- Fukuhara is an apprentice of the late Iwao Hazuki. He has a pleasant and blur-looking face. He wears the same outfit as his sensei, Iwao. Fuku-san is a helpful guy, who offers help to aid Ryo to find the murderer, however he only makes matters worse due to his clumsiness... -=- Ine Hayata -=- Ine Hayata is the housekeeper of the Hazuki dojo. She is an old granny who shows deep concern for the safety of Ryo Hazuki. She takes cares of Ryo's daily allowances. Ine-san, as Ryo calls her in the game, is a kind-hearted lady who shops often at the Yaokatsu Produce. That's all for the list of key characters. If you need more information about other characters, please refer to the "Miscellaneous" section for more details. _____ / 3.0 \________________________________________________________________ ======================================================================= Controls ======================================================================= Under this section, you will find translations for the Japanese manual with the front covering. BTW, you should have two manuals. One of them is for the main game and the other one is meant for the Passport Disc. Note that you need to connect to the Internet through the Dreamcast in order to use the Passport Disc. Unfortunately, I cannot gain access to the Passport Disc, as my Dreamcast is the Asian version, which does has an internal modem. Hence, you have any problems regarding the Passport Disc; I can't really help you unless it is within my ability. Below is an ASCII art diagram of the Dreamcast controller. [Well, it took me quite a long time to come up with an ASCII Art for it ^_^;] -=- Dig. 3.0a: ASCII Diagram for Dreamcast Controller -=- L Trigger_ _ _ _ _________ _ _ _ _ _ R Trigger __\__/ / ___ \ \__/_ / _ | | | | \ Analog _ _|_|_| | |___| | [Y]- |- - - Y button Stick | [X] [B]|- - - B button | D-Pad |[A]- |- - - A button Direction_ _|_/ \ |/_ _ | _ _ X button Pad | /\___/\____/\ | \ /______|______\ / \ / | \ / |_ _ _ _ Start button From the ASCII diagram above, I will give you a breakdown of the explanation regarding the functions of each button. =-~ Analog Stick ~-= [Function] It allows you to change the camera view. It actually turns the view as Ryo was rotating his head without turning his body. In the search mode, it allows you to move the next item. Sometimes, you can only converse [talk] with others by using First Person View [Zoom] mode. To be in Zoom Mode, just hold down the R trigger. The analog stick allows you to switch from one person to another. The Analog stick allows you to rotate the wheels while driving a vehicle. In general, it can be used to replace the D-Pad in certain occasions. =-~ L Trigger ~-= [Function] When it is being held down, it allows Ryo to run. Please note that you will probably experience a lot of difficulties while moving in small corners. It will bring up the list of "Moves Scroll" while you are practicing. While you are playing the Hang On at You Arcade, holding down this trigger will result the bike to brake. BTW, in Shenmue, there is a bad translation of "brakes" with "breaks". At "Move Scrolls" screen, it will enlarge the animation of Ryo, thus giving you a better view of the technique. While driving the forklift, it allows you to move the forklift backwards. When driving the bike, it allows you to brake. =-~ R Trigger ~-= [Function] It allows you to switch the camera from 3rd Person View to First Person View [In Shenmue, it is called the "Zoom" mode]. Under the Zoom mode, you will view the surroundings as the view was from Ryo's vision. It will bring up the button configurations while you are viewing the "Moves Scroll" [It applies only to Practice Mode only]. While you are playing the Hang On at You Arcade, press this trigger will result the bike to accelerate. In simple English, it means "gas". While you are driving the forklift, it allows you to move the forklift forward. While driving the bike, it allows you to accelerate. In Free Battle, this button allows you to execute the "Set Move". For example, if you want to execute the Pit Blow [which is "Left + (X)"], you need only to hit the R trigger to use it. =-~ Direction Pad [D-Pad] ~-= [Function] It allows you to move Ryo around the terrain/ battlefield. In certain places requires Ryo to move slowly, therefore beware when approaching small corners. -[Basic Movement Controls] D-Pad Up - it causes Ryo to move forward. D-Pad Left - it causes Ryo to make a turn to his left. D-Pad Right - it causes Ryo to make a turn to his right. D-Pad Down - it causes Ryo to make a U-turn. The D-Pad also affects the mobility during combat. In certain occasions such as buying things, you will need to use D-Pad to select the desired options. It also allows you to select options during a prompt. For the Memo Pad, you will also need to use the D-Pad to facilitate the flipping of pages. To move onto the next page, press Left. To move onto the previous page, press Right. By pressing the Up button, it will bring the first page of the Memo Pad. To go to the latest page, press "Down". Once you have gotten an item, you can either use D-Pad or Analog stick to rotate the item for better viewing. The D-Pad was also be used during Quick Timer Events. [QTE] It facilitates movement of the bike while playing the Hang On at the You Arcade. It moves the character around while playing Space Harrier at You Arcade. Before playing games like Space Harrier, Hang On along with the Slots Machine, you are entitled to enter multiple tokens [Each token costs 100¥]. Please take note that the maximum amount of tokens you can insert is nine. It allows you to move Ryo's finger to select the option in vending machines and slots machines. While driving the forklift... * Press "Left" to turn the wheels of the forklift left. * Press "Right" to turn the wheels of the forklift right. * Press "Up" will allow Ryo to sound the horn. =-~ Y button (Green) ~-= [Function] It will bring up the menu, where you will access the Resume, Moves Scroll, Memo Pad, Cassette Tapes, Collectibles Collection, Tokens and Calendar. In the battle, it allows you to dodge attacks from the enemies. This allows you to choose items such as "Box of Matches" and "Flashlight". In certain cases, you will find it appear, which means that you can use that item for that situation. One good example is the usage of "Mysterious Key". =-~ X button (Yellow) ~-= [Function] It will bring up the Memo Pad. Please note that there is also an alternate method of viewing the Memo Pad. In order to activate the memo pad, just simply select the Memo Pad Icon from the main menu. In the battles, this button allows Ryo to use his hand moves. To execute a different hand move, you need to follow the button configuration as listed in the Moves Scroll. It is also being used in QTE Title, Space Harrier and QTE2 in You Arcade. It will bring up the map while Ryo is having his job as a forklift driver. =-~ A button (Red) ~-= [Function] It allows Ryo to talk to the people in the town. During some of the conversations, you may also see an (A) icon on lower right portion of the screen. Press the A button, allows you to continue with the conversation. This is also being used for selection of options. During combat, this button allows Ryo to use his leg moves. It is also being used in Space Harrier, QTE Title, QTE 2 and Darts 7. It allows you to switch to view in FPV while playing billiards. While driving the forklift, pressing (A) button will raise or lower the "fork". You can also use this to remove paintings/frames from the walls. This button is also used to lift up things such as cups, kettle, wok, etc. You need to view in Zoom mode and focus on that object before you can choose to lift it. Press (A) again and it allows you to receive the item. Please note that not all items can be added to the Item Column. =-~ B button (Blue) ~-= [Function] IMO, it works like "Cancel button." It allows you to cancel your current selection. By press it; this could cancel your current selections or exit from the current screen. It allows you to exit the notebook, viewing items, Moves scroll, Collectibles, Cassette Collection, etc. In combat, this button allows Ryo to perform throws. It switches the camera to Top view while playing billiards. It switches between the third person view mode and first person view mode [Zoom] while driving a forklift. =-~ Start button ~-= [Function] It will pause the game while playing Hang On or Space Harrier. It will also pause the game during the course of free quest. It activates the Help Menu and brings up hints and button configuration. Selecting this will allow Ryo to end his current training session. Well, this is much neater huh? Hope that you like the new layout. Proceed on with the basic tutorial. _____ / 4.0 \________________________________________________________________ ======================================================================= Basic Tutorial ======================================================================= This section is specially created; just aid those who have problems in understanding on how to play the game. My advice is for new players who are playing Shenmue, is to take some of your time to read before you start to read the walkthrough. Most of the game concepts are relatively to understand, but some of them are pretty complex. Hopefully, it could help you to resolve the problems that you might face in the future. ~- Users who own the Japanese Version -~ In this section, you will find the translations [well, they are actually taken from the English version] for the manual. I will try my best to explain this. _____ / 4.1 \________________________________________________________________ ----------------------------------------------------------------------- Movement ----------------------------------------------------------------------- One good feature of Shenmue is the background world. The surroundings are so real as the main character; Ryo was starring in the movie as its main cast. Up to now, this game has contained the most impressive graphics. The graphics are nicely rendered and possess great sharpness [Just take note of the facial expressions of each person...]. Hence take your time to explore around the beautifully rendered background. The part of the controller that allows you to move your character, Ryo is the Direction Pad __________________________________________________________________ | | | | UP |UP causes Ryo to move forward. Note that Ryo | | LEFT RIGHT |can't knock into walls/doors. Once there is | | DOWN |something in your way, you need to make a turn. | |_________________|________________________________________________| Pressing DOWN causes Ryo to move in an opposite direction. Pressing LEFT allows Ryo to make a left-turn whereas RIGHT allows Ryo to make a right turn. To run, just hold down the [L] button and move with the D-Pad. Running will help Ryo to move much faster but it will be obstacle in tight- filled spaces such as corridors. Ryo could start to run while he has already to start walking. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- In Disc 3, you will get a chance to drive a forklift where Ryo will be employed to get to work in a warehouse. To move around the forklift, here are basic controls: Press [R] to move the forklift forwards. Press [L] to move the forklift backwards. Press <-- to turn the reel wheels leftwards. Press --> to turn the reel wheels rightwards. Press Up to sound the horn. Press Square to activate the map that is given to Ryo by Mark. PS: You can also make use of the Analog stick to turn the reel wheels. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The forklift has a low mobility. Most of the time, you will find the forklift getting jammed into tiny small areas. _____ / 4.2 \________________________________________________________________ ----------------------------------------------------------------------- Action ----------------------------------------------------------------------- The (A) button serves for this purpose. It will allow Ryo to make an action such as pulling out drawers, opening cupboards, knock on the doors, opening doors, talk to the townsfolk and much more. The Action button also allows you to select items from your menu. During the conversation sequence, you will occasionally see an (A) icon next to the clock found in lower right end of the screen. If you see that, just hit (A) to continue with the conversation. You can terminate speeches but you will see English (for English version)/ Japanese at the lower end of the screen if you press (B) [Provided that you haven't made any adjustments under the Options Menu.] Unlike Role Playing Games such as Final Fantasy VIII, you will not see any message boxes in Shenmue. [Well, that could be an advantage as it allows you to a clearer view of the surroundings without any difficulties]. Actually for those who missed the dialog boxes, you can proceed to the Option screen to make changes. But if you press (B) to skip the dialogue, you will see English (for English version only)/ Japanese on the lower section of the screen. It takes effect provided that you did not make any changes to the "Settings". Sometimes you may need to switch for first-person view mode to make contact with another object. One good example is the lamplights found in Hazuki Residence or people at their workplace. E.g. you need to switch first person view mode in order to talk to Tao-san, the owner of Ajiichi Chinese Restaurant. _____ / 4.3 \________________________________________________________________ ----------------------------------------------------------------------- Action Selector ----------------------------------------------------------------------- What is the difference between this and Action feature of Shenmue? This typically gives you option boxes. [This is always found at the top left hand corner of the screen.] Instead of using Action button [or the (A) button] to execute the command, you can just press LEFT, UP, DOWN or RIGHT to make your option like choosing an item from a shop, make a choice whether to play in the You Arcade, taking care of the kitten, etc. The action selector normally appears while shopping at Tomato Convenience Store, Harbor Lounge and Abe Store. It also occurred while during Ryo's quest in the search of clues like answering prompts from Master Chen and deciding whether to give Fukuhara a tutorial on the Pit Blow. _____ / 4.4 \________________________________________________________________ ----------------------------------------------------------------------- Search ----------------------------------------------------------------------- This is very important if you want to uncover items and explore hidden sequences... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= [Notes for Japanese Users - Read your manual and attempt to decipher!] From my experience... Well during my first play, I did not pick up any items [Because I always have a habit of start playing the game without refer to the manual.] Of course, I know a lot about this when I firstly examined my manual ^_^;) It also took me quite a lot of time in trying to understand those Japanese letterings. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The search process is rather hard at the beginning. First of all, you need to be in First Person View [Zoom] mode [In FPV, you will be viewing the surroundings as it was from Ryo's point of view]. There is a need to do this, as most of things were normally placed below Ryo's eye level. Therefore by using Zoom, it allows Ryo to reach some of items that are normally not accessible. To go into Zoom mode, just hold down [R]. Next use the D-Pad or Analog Stick to move the "camera". BTW, please take note that not all items can be picked up. Some of the items can be picked up but it serves no purpose. One good example is the shiny gold-colored kettle found in the kitchen of Hazuki. Press (A) button to select the item, note that you may need to move the D-Pad to shift Ryo's hand to reach for the item. To exit from the Zoom mode, just press (B) button. But for drawers/cupboards/removing paintings, you need to press (A), so that these items are being placed back to their original position. Well, Ryo seems to be a fellow who is neat. Generally, there are two main situations and I give quite a detail description as listed below: BTW, since I will be repeating First Person View mode, I will abbreviate it as "Zoom" throughout the walkthrough. 1) Picking up an item -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Situation 1: A Test-Run... Scenario: Disc 1 [The moment Ryo was awake from the nightmare] Items: SHENMUE tape The SHENMUE tape is found at Ryo's desk in his room. First of all, just bring the "camera" view to FPV by holding down [R] button and press down on the D-Pad to view the desk. Now the view should be focusing on the cassette tape. Press (A) to pick it up. Next press (A) and it will be added to your Cassette Collection. Please note that only certain items will be kept in the items column. 2) Using an item -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Situation 2: A Special Quest Scenario: Disc 2 [When Ryo are trying to uncover a hidden path to The basement of the dojo] Items: Sword There are also some key items. But how is Ryo is going to use it? One good example is the "Mysterious Key" that can be found in the drawer in his father's room. Once you reached the area where the item can be used, you will find a green (Y) and red (A) next to the "clock" found in lower right-hand corner. Just press (Y) to open the menu and choose the item. In order to select the item, just hit (A). -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- With the two tutorials above, I guessed you should not have any problems in using the Zoom mode. _____ / 4.5 \________________________________________________________________ ----------------------------------------------------------------------- Explanation on the Menu ----------------------------------------------------------------------- <- Japanese Users -> For explanations of menus for Import games, I will try to include an ASCII Art diagram to make my work easier for explanation. It will be extremely tough for me to make ASCII icons for the item menu ^_^; Hence I had used abbreviations instead. [Don't worry as I have also included a short brief description about the icon.] Your menu screen should look something like this: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=- Dig 4.5a: ASCII Diagram of the Menu -=- ____________________________________ | W -|--- Item column [IC] |------------------------------------| |[RE][CO][MS][MP][CL][CAS][SEGA][CAL]| |------------------------------------| | CASH 2600 ¥ | |------------------------------------| | -|--- Description column [DC] |____________________________________| -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Starting from the top-left hand corner... -=- Watch -=- [W] Basically, the icon is a miniature version or a thumbnail of the actual watch. Just move the "cursor" to the icon and hit the (A) to put the watch in Zoom mode. Hit (A) again to activate the watch's illuminator. To exit from the Zoom mode, hit (B) to exit and you will be back at the main menu. [Functions] It will allow you to view the time from Ryo's watch. You will find the camera's angle focus onto Ryo's hand, where you can read the time directly from the watch. Based on my observation, I supposed that for every 1 sec in the real time represents a minute in the game. When the menu is not being activated, you will find a translucent icon of the watch appearing on the low-right hand screen. Below are some points that you need to take off about time: No matter where Ryo was, he needs to be at home by 11:30 pm. His alarm will go off at 11:30 and you will have a cut-scene of Ryo viewing his watch. After Ryo has found a job at the New Yokosuka Harbor, his alarm will go off at 2:00 pm instead of 11:30 pm. This is because his watch has only one alarm setting. If Ryo is still playing games while at You Arcade, he will be at home until you had finished the game for that token. BTW, Ryo sleep at his room as early as 8 pm. In Shenmue, all shops have operating hours. For example, you would not find the bars operating in the morning. Once it is time for the shop to close, Ryo will look at his watch and exit the shops. The watch also includes a compass where the following abbreviations: [N] North, [S] South, [E] East and [W] West. Before I continue with the next icon, here are some points that you need to take note of while viewing the Item Column. The item column will be "enlarged" in area as you get more items. The "enlargement" would depend on the number of items that you have collected throughout your adventure. It allows you to place items such as photographs, keys, letters, etc. It is just like an item inventory where items are kept. BTW, there is one thing that puzzles me... Have you ever wonder where these items are kept? Note that you can view an enlarged version of an item, by enlarging the item respectively. In Shenmue, it even allows you to rotate them. =-~ General Controls ~-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Button Basic Functions -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [R] (It will enlarge the item in view mode.) [L] (It will minimize the item in view mode.) [D-Pad] (It rotates the item.) (B) (It will exit from the screen.) (A)* (It will use the item.) * Here is a reminder: Not all items can be used! Key Abbreviation: VMU means "virtual memory unit" -=- Resume -=- [RE] Typically, the icon that represents this feature is a miniature version of the virtual memory unit. [VMU]. The Resume feature allows you to save the game under a "Resume Saved File" from that current spot where Ryo is currently add. It is a temporarily saved file and it works for the initial reset only. First of all, select it with (A), and you will be given a prompt, whether to reset and continue from that spot. To use this feature, just move the cursor to the "Yes" box [the one on the left] and hit (A) to make a temporarily saved file. Next to resume the game from the "Resume Saved File", choose load your Shenmue Disc and pick the [Continue] option to resume the game. Here is another reminder: this feature WILL only works for the first reset only. In order for this to work, you must have at least of 80 memory blocks to perform a temporarily or a full-save. AM2 creates the feature as if you played the game for too long, you will bound to experience some graphics glitches on the game. [The color will simply peels off.] Please note that you need to have a VMU inserted into Controller 1. -=- Settings -=- [CO] Basically, it is a miniature version of the Dreamcast Controller. It allows the user to activate the "Settings" Screen. To do this, simply highlight the icon and hit (A) to activate the settings screen. Make use of the D-Pad to highlight the desired settings. Hit (B) to exit the screen without any changes and hit (A) if you want the changes to be made. More details will be covered under the "Settings" section. -=- Moves Scroll -=- [MS] The icon used to represent this feature is a scroll with a greenish- blue covering. It allows the user to view the status of moves, facts of the moves, name of the moves, etc. To use it, select it with (A). Next you can move along the list of moves using the D-Pad. Meanwhile, you should find a short animation of Ryo using the moves. Note that the more training that move received, the skills will do more damage. If you hit [R], you will switch the list from names of moves list to its button movement for the Japanese version. In the English version, if the user hit the [R], the names of move will be translated to Kanji. To exit from "Moves Scroll", just hit the (B) to exit. To enable a move as a "set move", just simply do the following steps: 1) Move the "cursor" and highlight the desired move. 2) Hit (A) button to "set" that move as the "recorded move". 3) While in free battle mode, you can execute this technique by hitting [R] Trigger instead of doing its full order sequence. If you hit [R] during a practice session, it will brings up the "Moves Scroll" screen instead. If you opened the screen for the first time, you will find out that some of moves' gauge bars are purple in color and letterings are black in color. Ryo knows these moves but they are not been "mastered". Ryo needs to execute them at least once to master them. There are three levels of mastery in Shenmue and they are Beginner, Moderate and Advanced. Once a move has reached "advanced" level, the letterings will be white in color and the orange gauge bar will reach the "Advanced" mark. For more details, please refer to the [Training] section for more details. -=- Memo Pad -=- [MP] The icon that is used to represent this feature is a miniature version of the actual Memo Pad. The Memo Pad is a brown-colored notebook, which records the clues that Ryo had found throughout your game play. Assuming Ryo takes the role of a detective, your objective is to ask or consulting the townsfolk and get more clues. You can't jump to another story part unless you have gotten that certain clue. Due to this situation, there are multiple routes in completing Shenmue. I have included multiple paths for the main walkthrough. This also explains why it is impossible to have a completed memo pad. You can activate the memo pad in two ways. The first method is to activate the menu, move the cursor towards the memo pad icon and hit (A) to activate it. The second method is faster and you need to hit (X) during Free Quest. [i.e. you are walking along the streets searching] Hit the "Left" button will bring you to the next page, while hitting the "Right" will bring you to the previous page. If you hit "Up", you will be brought to first page. If you hit "Down", it will bring latest written page. To exit from Zoom mode, just hit the (B). -=- Collectibles -=- [CL] Representing this feature is a gold-color and rectangular-shaped box with a huge C and L letterings on it. Typically, it shows the list of toys of that you have currently owned. To enter the "Collectibles" screen, hit the (A) to enter and you will be able to view the list of collectible toys like Sonic the Hedgehog, Knuckles and members of Virtua Fighter. You can rotate the action figurine/ toy by using D-Pad. You can also shrink/enlarge the view mode by holding down [L]/[R] respectively. To exit from the list, just hit the (B) button. Collecting toy collectibles is optional part in Shenmue. You can get them by buying from the Toy Capsules machines. You can collect collectibles to complete your collection. Some of collectibles are obtained if you have met a certain requirement... Please refer to the Item Bestiary for more details. -=- Cassette Tapes -=- [CAS] You will find a green-colored cassette tape icon representing the cassette tapes collection. I supposed that Discman is still unknown in the 1980s. You will find list of available cassette tapes. You will be able to view the cassette tapes' covers. The controls are similar as you are viewing the "Collectibles". The cassette tapes contained Shenmue music themes. In order to hear them, you need to get a "Cassette Player" or a "Radio" to listen to them. You can find two tapes inside Ryo's room along with a cassette player. To get new tapes, you can either buy it from neighboring stores [Tomato Convenience Store or the Harbor Lounge] for ¥300 or win it from the Raffle Ticket Draw. -=- Tokens -=- [SEGA] Typically, it is a gray coin-like structure with the words "SEGA" engraved on it. These tokens are required to play the slots machines at the Slots House. To get tokens to play for the first time, you can choose to convert your money (¥) into tokens. The exchange rate is ¥100 for 20 tokens. You can exchange for 180 tokens at most. If you hit jackpot at Slots Machine, you can win a rare collectible, which can be exchange for other rare collectibles over the Passport Disc. -=- Calendar -=- [CAL] The icon is actually a miniature version of the calendar found near the doorstep of the Hazuki Residence. It states the date of the calendar through month/day/year and it also indicates the current season. If the time passes 15th of April 1987, you are going to have the "bad" ending, which is called "Game Over" ^_^;) In Shenmue, you can experience autumn, winter and even rain or shine! Please don't forget in Shenmue due to the "Magic Weather", you will experience day and night while on the streets, even inside the house! -=- Cash -=- [CASH] Do I need to explain this? The icon representing this icon is actually a cash note. It reflects the amount of money that Ryo currently have in hand. You will start off the game with ¥9800. Once you leave your room, you will get another ¥500 from Ine-san. Of course, the money is used to buy things/toys/cassette tapes. The currency for the game is yen (¥) That's all for the explanations on the menu. Let's proceed onto the next section: Quick Timer Event. _____ / 4.6 \________________________________________________________________ ----------------------------------------------------------------------- Quick Timer Event (QTE) ----------------------------------------------------------------------- QTE stands for Quick Timer Event. It is an interactive system, which is included in this Full Reactive Eyes Entertainment game. It is a system that simply tests on the user's reflexes. You will see an icon [it is an icon of the keys of your Dreamcast controller] appearing in the middle of the screen and giving out a beep signal. It is rather simple but surprisingly, it allows Ryo to perform a series of acrobatic stunts! It just requires you to hit a button [UP, DOWN, LEFT, RIGHT, (A), (B), (X) or, (Y)]. You will see the button of the icon, which indicates which button is required to press. Normally, these sequences are automated and might even occur in the middle of the game. It is quite fun unlike the Free Battle Mode as you need to take care of the health meter. In the game, it is abbreviated "Quick Timer Event" as QTE. Hence, you need to get used to this abbreviation as I am bit too lazy to type it full and it is an abbreviation that is used throughout the actual game. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- General abbreviations use in the FAQ for QTE Section: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Blue] (B) [LEFT] (<--) [Green] (Y) [UP] (Up) [Red] (A) [DOWN] (Down) [Yellow] (X) [RIGHT] (-->) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- If Ryo was being hit unconscious by solid/metallic objects such as chairs, the QTE will be restarted to the time before the QTE event begins. Meanwhile, you need to get used to this short-form, QTE as it will appear quite frequently in FAQ. IMO, this is the interesting part, which distinguishes Shenmue from other games. Unfortunately, there isn't any option for you to replay these QTE. But in replace, you got cool mini-games down at You Arcade that was associated with QTE like Excite QTE 2 and QTE Title. _____ / 4.7 \________________________________________________________________ ----------------------------------------------------------------------- Free Battle Mode ----------------------------------------------------------------------- One factor that I like about Shenmue was the wide mixture of game genres. It is a combination of a series of game genre like RPG (you take the role of Ryo Hazuki), Adventure (you get to play in arcade games such as Space Harrier, Darts 7 and SEGA Neo Darts), Sports (you get a chance to race with competitors in Hang On and a customized forklift race) and Fighting (you get a chance to combat with competitors one-on-one and also the 70 person battle!). I guessed Virtua Fighter fans are going to love this mode. This mode is the battle mode and it works under the Virtua Fighter system. Basically, the Free Battle Mode focuses mostly on the fighting section of Shenmue. In Free battle mode, you are allowed to control your actions unlike QTE, which is automated. The free battle mode is a battle mode where Ryo gets to fight against competitors such as Gui Zhang, Chai, members of the Mad Angels, etc. Ryo also gets the chance to battle against thugs like in a 1 against 3 situations. Unfortunately, the downside of the game is the short storyline but its nicely generated graphics and interesting game- play system allows you have more fun that you can imagine in Shenmue. As a descendant of Hazuki Clan, Ryo has learnt most of moves but you need to train/sharpen your skills. Once you have "advances" them, Ryo will become more powerful and stronger. You will be able to use the moves that you have acquired to play while playing this mode. You will find a health meter on lower-left corner, which is a circular orbs surround with green orbs, which represents Ryo's health. Ryo will fall unconscious once all green orbs are gone. [i.e. the health meter has depleted to zero.] I was wondering why the creators of Shenmue do show the health meter of the enemies? To win a match, you must knock opponent out. =-= Dig. 4.7a: ASCII art of DC Controller =-= L Trigger_ _ _ _ _________ _ _ _ _ _ R Trigger __\__/ / ___ \ \__/_ / _ | | | | \ Analog _ _|_|_| | |___| | (Y)- |- - - Y button Stick | (X) (B)|- - - B button | D-Pad |(A)- |- - - A button Direction_ _|_/ \ |/_ _ | _ _ X button Pad | /\___/\____/\ | \ /______|______\ / \ / | \ / |_ _ _ _ Start button =-= L Trigger =-= [L] [Function] Holding down this trigger, will cause Ryo to run. While running, Ryo can perform Running Moves. Running Moves are deadly as they can help Ryo to evade enemy's attacks but it has a lower hit rate. BTW, you need to use these types of skills in order to win for the battles upcoming. =-= R Trigger =-= [R] [Function] You tap this trigger; it will bring up the "Moves Scroll" screen during a Training session. Please refer to [Explanation on Menu] for more details regarding the "Moves Scroll". During the Free Battle mode, you will be able to execute the "set move". You can set the move, by highlighting with D-Pad and check it with the (A). Below is a simple illustration of the "Set Move" feature: For example, you have "set" Pit Blow [Fwd + (X)] with this feature. Once you have set this technique, you will find a green border surrounding the move's column bar. (As you see, the moves are arranged in columns). During the free battle mode, you just need to hit [R] to execute the "Pit Blow" instead of doing the "Fwd + (X)" motion sequence. The Set Move feature works especially well for moves with tough motion sequence like the Brutal Tiger [Back, Fwd + (X)+(A)] =-= [Analog Stick] =-= [Function] The function of analog stick works like the same as Ryo is in Free Quest. Moving the analog stick will rotate the camera view. =-= Direction Pad =-= [D-Pad] [Function] The Direction Pad facilitates the movement of Ryo during a battle. When the D-Pad is being rotated in an order sequence and ends with an attack button such as (X), Ryo will execute another technique. The tougher the rotation on the D-Pad is, the stronger the technique will be. BTW, I called this type of rotation, the "Motion Sequence". In Shenmue, there aren't any fireballs for Ryo to execute and it is just plainly hand-to- hand combat. =-= Y button =-= (Y) [Function] It allows Ryo to block (parry) or dodge (evade) against enemy's attacks. It seems that Ryo is pretty weak in blocking attacks, judging from the opening sequence. ^_^). Ryo can perform a series of cooler techniques from a parry and convert it to a counter. I will be covering more details below. =-= X Button =-= (X) [Function] This button allows Ryo to execute his hand moves. If you tap this button, Ryo will execute a short jab known as "Tiger Knuckle". The (X) button is basis of hand moves. When it is hit along with (A), Ryo can execute a "Power" move. =-= A Button =-= (A) [Function] Typically, it allows Ryo to execute his leg moves. If you tap (A), Ryo will execute a straight upward kick known as the "Crescent Kick". The (A) button is the basis of the leg moves. =-= B button =-= (B) [Function] Typically, it allows Ryo to perform throw moves. If you tap (B) when Ryo is close to his opponent, he would execute the "Overhead Throw". If you tap (B) when Ryo is far away from his opponent, Ryo will move forward and grab the opponent by his collar. This can be followed by a special throw. If the opponent attacks Ryo when you attempt to do this, Ryo will be convert it to an arm-lock, followed a special throw. Ryo cannot practice throws, evasion and counter techniques alone. Ryo needs a training partner. You can seek help from Fuku-san. =-= Start =-= [Start] It brings up the Help Mode and pauses the game. To resume the game, just hit the Start button again. If Ryo are practicing, you will see the button configuration of what the buttons does. When you hit the Start button for the second time, you will be prompted whether to quit your current training session. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- About the Free Battle Mode -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Before I begin with the full move lists, I will give you a short breakdown about the Free Battle Mode. Unlike QTE, the Free Battle Mode is not a single-button combat as you see in RPG, where you just need to select the required command. Instead you will make use of button combinations [which I called "Motion Sequences"] Fwd +(A). Generally, Free Battle is a lot tougher as being compared to QTE. =-~ The Health Meter ~-= Every time, you got a free battle, you will find the health meter located at lower right-hand corner of screen. Surrounding the health meters are "colored-orbs" These orbs represents the health bar of Ryo. Green - This indicates a full health orb. Yellow - This indicates a partially full health orb Empty - This indicates an injured orb. Once all the orbs are empty, Ryo will be knocked out. [K.O] You can recover the "injured" orbs by giving Ryo to "rest". You can "rest" Ryo by running and wait for time to elapse. BTW, avoid running too much as Ryo can be tired out easily. Unlike normal fighting games, it is not a one-to-one duel. Instead, Ryo will battle a gang of enemies! -=- Locked Techniques -=- At the start of the game when you first opened the [Moves Scroll] menu, you will find some of moves are not learnt yet. They are marked with black letterings and the gauges are purple instead of the normal orange color. In Shenmue, there are eight locked techniques and they are: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Name Motion Sequence Type -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- (Sleeve Strike) Fwd-Back+(X) [Hand] (Rain Thrust) Back-Fwd+(X) [Hand] (Thunder Kick) Fwd-Back+(A) [Leg] (Hold Against Leg) Back-Fwd+(A) [Leg] (Shoulder Buster) Fwd-Back+(B) [Throw] (Tengu Drop) Back-Fwd+(B) [Throw] (Brutal Tiger) Fwd-Back+(X)+(A) [Power] (Dark Moon) Back-Fwd+(X)+(A) [Power] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- I guessed the list above spells everything out... These eight techniques can only be unlocked once you have executed them at least once. If you do it correctly, you will get a green screen that says "Leg Move: Brutal Tiger was learnt" For the Japanese version, you will be able to view the "shadows" throughout the execution of move. For the throw moves, you need to have a training partner [Fuku-san] to learn it. =-~ An Expert's execution ~-= Some of the moves have minor changes as Ryo advances to the "Moderate" or the "Advanced" level. There will be a couple of variations in the execution of move as the skill gauge builds up. Well, I guessed it will be better to illustrates some examples: Pit Blow [Fwd +(X)] At the beginner level, Ryo can only do the basic twin punches. However once you have trained up to the "Moderate" level or "Advanced" level, Ryo can chain the twin punches into an elbow strike after the execution of the twin punches. Double Blow [Fwd +(X)+(A)] At the beginner level, Ryo does this technique without his knees being bent. He executes them in a standing position. However once you have trained up to the "Moderate" level or "Advanced" level, you will find that Ryo's knees are bent. Hopefully, the above two techniques will able to deliver the message. As Ryo leveled up the gauge, do expect some variations in the execution of the techniques. As for more details about leveling up, please refer to the << Training >> section for more details. =-~ New Techniques and Overriding of Older Techniques ~-= In Shenmue, Ryo will meet up with several sensei(s). In English, "sensei" means "teacher". They will teach Ryo's new technique. However some of the techniques will overwrite some of the existing moves. You will find the new move replacing an old move with the same "Motion Sequence". Below are some examples: =-* Pit Blow [Fwd + (X)] *-= When Ryo learns "Pit Blow" from Fuku-san, this technique will replace "Elbow Slam" in Moves Scroll. You need to build up the level gauge of the "Pit Blow" from scratch. =-* Double Blow [Fwd + (X)+(A)] *-= When Ryo learns the "Double Blow" from Yamagishi-san at the Suzume Park at Dobuita, you will find that the move (Double Blow) will replace the "Twin Hand Waves". Some of the additional techniques like Shadow Step will not override any existing techniques; instead it will be added to the Moves Scroll as a new technique. =-~ Moves Scrolls ~-= In Shenmue, there are booklets that teach apprentices to learn new techniques. These are called "Moves Scroll". They can be found inside the Hazuki Residence or they can be bought from the Antique Shop. There are a total of 9 Moves scrolls. Below is the list: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Name Motion Sequence Type Cost -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- (Shadow Reaper [1]) [L]+(Y)+(A) [Running] [N/A] (Twin Blades [2]) Back-Fwd-Fwd+(X) [Hand] [N/A] (Stab Armor [3]) Fwd-Back-Back+(X)+(A) [Power] [N/A] (Rising Flash) Fwd-Back-Back+(X) [Hand] [¥ 500] (Mud Spider) Fwd-Back-Back+(A) [Leg] [¥1000] (Crawl Cyclone) Back-Fwd-Fwd+(A) [Leg] [¥1000] (Twin Swallow Leap) Back-Fwd-Fwd+(X)+(A) [Power] [¥1000] (Tiger Storm) Back-Fwd-Fwd+(B) [Throw] [¥2000] (Arm Break Fire) Fwd-Back-Back+(B) [Throw] [¥3000] Those move scrolls that are labeled with their costs can be bought from the Antique Shop in Dobuita. Shadow Reaper, Stab Armor and Twin Blades can be found at the Hazuki Residence. For Stab Armor, you need to translate it before Ryo can learn that technique. Please refer to Moves List for more details. =-~ 70 Person Free Battle Time Attack Mode ~-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- How to play this mode? To play this mode, you must complete the game and save a "Cleared File". (I.e. you will be prompted to save your game after the ending credits). Now make sure that Disc 3 is in the console. Select the [Options] from the title screen. You will find an additional option called "70 Person Free Battle Time Attack Mode" as the bottom option. Select it and choose to load from the "Cleared File" In the mode, there are some variations compared to the one that you have played during the story. Once you have loaded the file, you will find the screen with (A) in the middle. You can activate your "Move Scroll" by hitting the [R]. Hit (A) to start with the mode. The key differences are: (1) Gui Zhang will not be there to assist Ryo in this mode. (2) You will find a timer and the number of enemies you have defeated. (3) You can access the full set of moves regardless whether you have learnt them before or after the actual 70 person free battle. Strategies: First of all, try to keep your health full before challenging any of the bosses in the 70-person free battle. Attacking with the 'Tiger Chain' along with the 'Tiger Cyclone Chain' to finish the side groupies off. Please take note that some of them can block Ryo's hand attack. The Crawl Cyclone along with Cyclone Kick works well against most of them. Do not overuse the Cyclone Kick, as it will hurt you badly if you miss it. After you have defeated the first 20 men, you will be able to challenge the first boss, who wears a green army outfit and a yellow bandana. He is quite strong compared to the 20 men. You can finish him by fighting in the normal way. But if you want to eliminate him earlier, make use of hand counters, throws and the Tornado Kick. The second boss will make its entrance after Ryo had defeated at least 40 men. To defeat him, requires some techniques. The second boss carries a weapon and this means that the boss is very deadly. First of all, attack with the 'Crescent Whirlwind' before initiating the 'Tiger Cyclone Chain'. Keep on using the Tiger Cyclone Chain and you will be able to finish the boss in no time... After you have defeated around 65 men, the final boss will make its appearance to the battle. The final boss is pretty strong and he is called Pedro. He has some deadly techniques like a drop kick, axe kick, body charge and punch combo. These are his normal techniques. You can counter the drop kick with the "Brutal Tiger"; counter the axe kick with "Elbow Assault"; block the body charge and counter with a quick move and dodge the punch combo and counter with a quick move. If he caught Ryo in a throw, tap (B) to get out of the hold and counter with a quick move. You need to play defense against this guy... BTW, Fighting games are not my type. I myself is a *very* poor fighter as I loses more than I win ^_^;). If you got a better strategy, send it to me and credits will be given to you. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Well, I am finally done with the 70-Person Time Attack Move; it is time to focus on the key notations. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Key Notations -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- (A) [A button] (X) [X button] [L] [Trigger] (B) [B button] (Y) [Y button] (Fwd) [Forward] - Hit this button followed by the initial button + Hit this button together with the initial button # Hold down this button -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Make sure you read the legend carefully, as the moves list are based on these notations. If you got any corrections/doubts regarding the moves list below, feel free to contact me. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Hand Moves -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Hand Moves are the basic attacks of combat. They are fast and good when Ryo is close up with the enemy. Some of the hand moves are pretty strong. -=- Tiger Knuckle -=- Motion Sequence: (X) Ryo executes a straightforward, fast-moving punch. It is a quick jab. The Tiger Knuckle is a good technique for initiating a chain. The Tiger Knuckle is a punch aimed at the jinchu, a pressure point located between the nose and mouth. There isn't much variation of the Tiger Knuckle with the three levels. -=- Elbow Slam -=- Motion Sequence: Fwd+(X) Ryo executes a straight-elbow strike at the opponent. It is a lot faster as compared to other intermediate techniques. -=- Pit Blow -=- Motion Sequence: Fwd+(X) In order to learn this technique, visit the dojo after Ryo had gotten clues about the black car. You will have a cut-scene between Ryo and Fuku-san. Ryo will thus learn this technique. At the beginner level, Ryo strikes the move with his left hand first. Next he tenses the right hand and pushes it forward as he moves his right leg. At the moderate level, this technique can be chained into the "Elbow Slam". This double punch begins with a step forward and a mid-level strike with the leading first, followed by a second punch to the same target with the other hand. Masters of this move can add an elbow strike. -=- Twist Knuckle -=- Motion Sequence: Back+(X) Ryo executes a short swinging hook punch at his opponent. It is relatively fast. Unlike the Elbow Slam, this blow is thrown horizontally in a sweeping hook. -=- Elbow Assault -=- Motion Sequence: Fwd-Fwd+(X) Ryo takes a deep step forward and forced tension on his elbow, resulting a dashing force. The elbow assault targets at the center of the opponent's body with a full-body rush. It is pretty effective against Chai. -=- Upper Knuckle -=- Motion Sequence: Back-Back+(X) Ryo throws a short uppercut against the lower jaw of the opponent. This is a move where the practitioner momentarily lowers, then raises their body while swinging to strike the opponent in the jaw. -=- Sleeve Strike -=- Motion Sequence: Fwd-Back+(X) You need to uncover this technique on your own. To do this, just simply go to a training ground and execute it to learn it. Ryo takes a step forward and strike with a punch that focus on the ribs of the opponent. This move involves taking one step forward with the rear leg and punching at the mid-level target with the fist. -=- Rain Thrust -=- Motion Sequence: Back-Fwd+(X) You need to uncover this technique on your own. To do this, just simply go to a training ground to execute it and Ryo will learn this automatically. The Rain Thrust is a straight punch aimed at a pressure point on the right side of the opponent's neck. Ryo rushes forward and a dashing forward punch. -=- Twin Blades -=- Motion Sequence: Back-Fwd-Fwd+(X) You need to find its manual and use it. The manual is found inside the straw box near the walkway where you find the Altar room in the Hazuki Residence. At the beginner level, Ryo performs a horizontal hand chop. Ryo will perform an additional vertical hand chop after the initial hand chop at the moderate level. The practitioner lands a chop to the opponent's neck using sides of the open hands. When this technique is mastered, the practitioner can repeat the attack after the initial strike. -=- Rising Flash -=- Motion Sequence: Fwd-Back-Back+(X) You need to buy this from the Antique Shop at ¥500. Use the manual and Ryo will learn this technique. After lower their body momentarily, the practitioner then springs upwards to deliver a blow to the opponent's chin. Ryo executes a power uppercut. It has a wider arc compared to the Upper Knuckle. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Leg Moves -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Leg moves are one of the most basic techniques. It is slower as compared to hand moves but it is stronger and leg moves generally have long attacking range. -=- Crescent Kick -=- Motion Sequence: (A) This is the basic leg move of Ryo. The Crescent Kick is unleashed like an upward sword stroke aimed at the opponent's head. It protects Ryo against aerial attacks from jumping opponents. -=- Trample Kick -=- Motion Sequence: Fwd+(A) This move is similar to a so-called front kick, but is delivered using the entire underside of the foot in a stamping action while targeting in the vital organs in the torso. The trample kick is a front kick that focus at the torso. It is pretty fast and deadly. -=- Side Reaper Kick -=- Motion Sequence: Back+(A) This is a low, decisive kick that aims at the outside of the opponent's knee. The Side Reaper kick is not only fast and it is easy to execute when you are considered attacking the lower portion of the enemy. -=- Swallow Dive -=- Motion Sequence: Back+(A) Ryo will learn this technique from Gui Zhang in Disc 3. This move from the Ying Qing Style is reminiscent of Taekwando. The initial kick is a feint, and after the opponent is lured in, the practitioner intercepts with the heel drop. As Ryo advances to a higher level, the arc of the Swallow Dive becomes wider. -=- Against Cascade -=- Motion Sequence: Fwd-Fwd+(A) Ryo rushes forward and attack with a jumping knee attack. The Against Cascade is a rushing technique and it fails quite often. -=- Surplice Slash -=- Motion Sequence: Back-Back+(A) The back roundhouse strikes in a downward motion diagonally across the opponent's body. The path of the kick resembles the surplice worn by Buddhist Monks. It is reverse spinning axe kick. The Surplice Slash's movement is low but deadly and it protects Ryo against ground and aerial attacks during the execution. -=- Thunder Kick -=- Motion Sequence: Fwd-Back+(A) You need to unlock this during training by executing it once. This kick begins as a high outside spin kick, but ends a heel drop. The path of the kick is compact and those who master the move can fall with a middle kick with this technique. Ryo executes a vertical kick facing upwards and drops it as a heel drop. As you reached the moderate level, Ryo can execute a front kick followed by this technique. -=- Hold Against Leg -=- Motion Sequence: Back-Fwd+(A) You need to unlock this during training but executing it once. This move involves the power of the forward leg to deliver a low, mid-level kick to the opponent. Ryo execute a forward sidekick, which can push the enemy away from him for a slight distance. -=- Mud Spider -=- Motion Sequence: Back-Fwd-Fwd+(A) You need to buy the move scroll from the Antique Shop for ¥1000. With this move, the practitioner slides toward the opponent and kicks toward the leg, aiming for the abdomen. Experts can also aim for the jaw. If you play Street Fighter 2 Turbo before and uses Dee Jay, you will find this technique similar to Dee's Down + Hard Kick move. It is a sliding tackle. The arc of the legs will be wider as you progress to a higher level. -=- Crawl Cyclone -=- Motion Sequence: Fwd-Back-Back+(A) You need to buy the move scroll from the Antique Shop for ¥1000. With this move, the practitioner crouches and spins around rapidly on the pivot leg while using the other leg to sweep out the opponent's leg. Ryo crouches and makes a quick spin a sweeping roundhouse. It sweeps off every enemy that surrounds Ryo. Although it protects Ryo from ground attacks but it make Ryo extremely vulnerable against aerial attacks. -=- Tornado Kick -=- Motion Sequence: Fwd-Fwd+(A)-(A) Ryo will learn this technique from Tom in Disc 3. This is a daring move, which uses the spinning momentum from the first spin kick to spin again and deliver a powerful second kick. Ryo sidesteps forward and executes a jumping spinning kick [which looks like the Cyclone Kick IMO], followed a reverse spinning kick as he elevates in mid-air. This move is pretty daring as you see Tom using it to destroy a beer bottle... It is perhaps the most deadly technique in Shenmue. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Throw Moves -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- In Shenmue, throws are very hard to execute, as it will cause Ryo to be hit before he actually could get close to the opponent. Make use of a punch chain to make the opponent dodgy and then execute a throw is a pretty good idea. To train throw moves, visit the dojo during weekends after the initial practice with Fuku-san in Disc 1. -=- Overhead Throw -=- Motion Sequence: (B) With this move, the practitioner takes the opponent's arms and lowers the body while grabbing the opponent's collar, lifting the opponent over the back of throwing. Typically, Ryo flips the opponent by the collar over his body as a throw over his back. -=- Sweep Throw -=- Motion Sequence: Fwd+(B) This throw move involves quick timing and pulling the opponent's collar, then use the leg to sweep the opponent's inner thigh upwards to throw. In Judo, this move is called "uchimata". Ryo turns his back and sweep his opponent over his back. -=- Vortex Throw -=- Motion Sequence: Back+(B) In this so-called sacrifice throw, similar to the Judo technique of the same name, in which the practitioner falls backward to throw the opponent overhead to the rear. If you played Street Fighter and a great fan of Ryu, you should know this technique. Ryo grabs the opponent and pull back in falling direction while flipping the opponent over his head with a kick. -=- Mist Reaper -=- Motion Sequence: Fwd-Fwd+(B) With this move, the practitioner grabs the opponent's neck and pulls forward and down while reaping the legs back and up, effectively applying power in opposite directions to the upper and lower. Ryo dashes forward and grab the opponent by his collar, while tripping the back heel of the opponent and sweep the opponents on the ground. -=- Demon Drop -=- Motion Sequence: Back-Back +(B) The practitioner uses an arm-lock to throw the opponent while flipping forward in mid-air during the throw to land on the top of the opponent. IMO, this is more like a sacrifice throw compared to the Vortex Throw... Ryo just simply closes in and flipping the opponent along with himself on the ground. -=- Shoulder Buster -=- Motion Sequence: Fwd-Back +(B) You need to uncover this technique on your own. As the practitioner attempts to strike, the practitioner grasps the arm and executes an arm-lock to pin. A common technique in older styles of jujitsu, execution of this move varies from style to style. Ryo grasps the arm of opponent and performs an arm-bar. Next he applies pressure on the back of the shoulder. -=- Tengu Drop -=- Motion Sequence: Back-Fwd+(B) You need to uncover this technique on your own. This dynamic move involves lowering the body to grasps the opponent's leg, lifting the opponent onto their shoulders and then dropping them headfirst by toppling over sideways. Ryo just simply flip his opponent over his head in a down-and-up motion. -=- Dark-side Hazuki -=- Motion Sequence: (B) (side) This move involves closing-in on the opponents and throwing down while facing 180 degrees. This technique is one of the major Hazuki throws and dates back to the early days of the style. -=- Back Twist Drop -=- Motion Sequence: (B) (rear) Similar to the backdrop move used in professional wrestling, it had been adopted to make it more difficult to defend against. The throw is executed with a twist towards the rear. -=- Tiger Storm -=- Motion Sequence: Back-Fwd-Fwd+(B)-(B) You need to buy the move scroll from the Antique Shop for ¥2000. The practitioner momentarily crouches to gather strength before aggressively banging into the opponent. Experts can add a shoulder strike after the initial impact. Ryo bangs into the opponent similar to the Cross Charge and dashes forward with an elbow strike. -=- Arm Break Fire -=- Motion Sequence: Fwd-Back-Back+(B)-(X)-(X)+(A) You need to buy the move scroll from the Antique Shop for ¥3000. A complex move that damages the opponent's arms in multiple areas simultaneously when executed by one who has mastered the technique, the opponent is left wondering what happened to them... First of all, Ryo deals an elbow to the ribs of the opponent, does an arm-lock and ends with a shoulder lock on the ground. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Power Techniques -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- These techniques are stronger version of the leg and hand moves. It is harder to execute but they definitely worth the while. You just need to hit (A) and (X) simultaneously to execute a powerful move. -=- Big Wheel -=- Motion Sequence: (X)+(A) This is a hand power move. The Big Wheel is a powerful variation of the 'Elbow Slam'. Aimed at the opponent's collarbone. It features a diagonal blow strike once the practitioner closes in. Ryo bents forward with a diagonal fist strike. It will cause Ryo to be pretty vulnerable if he misses the strike. -=- Twin Hand Waves -=- Motion Sequence: Fwd+(X)+(A) This is a hand power move. This move involves advancing a step forward and striking the opponent chest and jaw with the palm and the entire forearm. The impact creates a shockwave that affects the opponent's internal organs. Ryo make a step forward while dashing forward with two hands spread out in a martial arts style. It causes the enemy to be push back several yards like the Double Blow and Elbow Assault. -=- Double Blow -=- Motion Sequence: Fwd+(X)+(A) This is a hand power move. Ryo will learn this technique from Yamagishi-san at the Suzume Park during your quest on searching for Charlie. The practitioner firmly places one palm forward on the enemy's body steels and slams the palm of the free hand to the back of the other hand in a devastating blow. -=- Back Fist Willow -=- Motion Sequence: Back+(X)+(A) This is a hand power move. This is a surprise attack with a spinning back fist. The spinning motion increases the power the blow. Ryo turns around and does a surprise backhand attack. -=- Avalanche Lance -=- Motion Sequence: Fwd-Fwd+(X)+(A) This is a hand power move. This move strikes the pit of opponent's stomach with an elbow bent at an acute angle, similar to a lance thrust. Experts can do this move while spinning to evade attacks. Ryo deals an elbow strike in an acute angle, which protects him from aerial attacks. As you reached the moderate level, Ryo does a spin before executing the elbow strike. -=- Katana Mist Slash -=- Motion Sequence: Back-Back+(X)+(A) This is a hand power move. The practitioner advances one step with the forward leg and delivers a slashing blow to the opponent's side with the side of the palm. It looks like the vertical hand chop from 'Twin Blades'. It is pretty useful as it is a ground-type hand move. -=- Brutal Tiger -=- Motion Sequence: Fwd-Back+(X)+(A) This is a leg power move. You need to unlock this on your own by using it once during a practice session. This is a high-speed reverse roundhouse kick. Those who have not mastered this move usually find themselves off balance when they miss. But experts can recover at ease. The Brutal Tiger is an excellent attack, which guards Ryo from aerial attacks. If you reached the moderate level, Ryo's body will be slightly titled and recovers faster compared while he is at beginner level. -=- Dark Moon -=- Motion Sequence: Back-Fwd+(X)+(A) This is a leg power move. A kick delivered while flipping forward in mid-air, this is one of more unusual moves in the Hazuki style. Experts leave no openings for an attack after an execution of this move. Ryo does a diagonal somersault and executes a falling axe kick while in mid-air. At moderate level, Ryo takes a shorter time to recover. -=- Stab Armor -=- Motion Sequence: Fwd-Back-Back+(X)+(A) You need to get this scroll from the hidden basement. Next make a phone call to Master Chen by dialing 61-5647 and move towards Old Warehouse District. After the cut-scene is over, open the scroll to allow Ryo to learn this technique. This is a hand power move. Iwao Hazuki learned this move in China. The practitioner strikes a penetrating blow with a palm using power from a twist of the back. Experts can make the blow more powerful by stepping in deeper. Ryo moves himself with a palm strike. It reminds of Gen of Street Fighter Alpha 2's rushing punch attack... -=- Twin Swallow Leap -=- Motion Sequence: Back-Fwd-Fwd+(X)+(A) This is a leg power move. You need to buy the move scroll from the Antique Shop for ¥1000. A simple flying kick but in the hands of an expert, a heel drop can be added after landing the first kick. As you reached the moderate level, Ryo can executes a jumping kick, followed a heel drop. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Running Moves -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Running moves are extremely easy to execute but they tends to fail to hit the target. You need to make your timing accurately otherwise Ryo will suffer from the poor timing. -=- Mistral Flash -=- Motion Sequence: #[L]+(X) It is a move, which utilizes the running speed of the practitioner to deliver a diagonal cutting blow to the area between the shoulder and nape of the neck. Unlike the 'Big Wheel', this technique causes Ryo to execute a hook elbow strike as he rushes forward. -=- Cyclone Kick -=- Motion Sequence: #[L]+(A) This flying back roundhouse is powerful, due to the jump and rotation, but it is also easy to dodge. Masters of this move can jump higher to kick. Ryo will jump a bit higher when you reached the moderate level. Ryo elevates in mid-air and thus doing a spinning back roundhouse kick. -=- Windmill -=- Motion Sequence: #[L]+(X)+(A) A flying back kick, this powerful move aims diagonally slicing kick at the base of the opponent's neck. Typically, it looks similar towards the Cyclone Kick. The Windmill is a jumping heel drop, which guards Ryo from both aerial and ground attacks. -=- Shadow Reaper -=- Motion Sequence: #[L]+(Y)+(A) You can learn this technique by getting its manual. The manual is found at Fuku-san's table. While running, the practitioner suddenly slides forward along the ground to sweep the feet out of from under the opponent. Experts can twist to make the attack stronger. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Counter/ Evasion Moves -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Below are some moves that specialize in counter and evasion. Evasion is a good defense weapon and it works extremely well if you managed to utilize them fully. They are quite hard to execute and you need a training partner to train. All techniques found here, requires you to time them effectively. -=- Swallow Flip -=- Motion Sequence: Back+(X)-(A)-(X) Ryo will learn this technique from Master Chen in Disc 3. This advanced move from the Yang Qing Style involves deflecting the opponent's attack and kicking the opponent's leg at the same time, it is a closely kept secret and not easily mastered. Ryo simply deflects the opponent's punch and trips him with a "hook" leg. While the opponent is on the ground, Ryo can execute the hand strike at the fallen opponent. -=- Shadow Step -=- Motion Sequence: Fwd+(Y)+(B) Ryo will learn this technique from the homeless guy in Disc 3. This move involves the evasion of the opponent's attack and moves behind to attack from the blind spot. Ryo bents down and slide towards the back to the opponent. -=- Shadow Blade -=- Motion Sequence: Fwd+(Y)+(B)-(X) Ryo will learn this technique from homeless guy in Disc 3. It will apply when you choose to learn the Shadow Step. This move is an extension of the 'Shadow Step'. After skipping into the opponent's blind spots, the practitioner strikes the back of the neck. Ryo does a 'Shadow Step' and deals a hand strike at the neck of the opponent. -=- Cross Charge -=- Motion Sequence: Fwd-Fwd+(Y)+(B) Ryo will learn this technique from the homeless guy in Disc 3. It can only be learnt when Ryo had choose to learn the previous two techniques. This is a combined defensive and offensive move where the practitioner evades an opponent's attack diagonally, then moves in for an elbow strike. Ryo moves away from the enemy and countered with a body charge. It works well when Ryo is heavily surrounded. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Chains -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Before I begin with this section, I would like to thank Lord Grynn for his comprehensive Free Battle Guide. Below are not "combos" but they are "chains". In Shenmue, Ryo can initiate a chain when you tap any of the 'attack buttons' in subsequent order. I given names for some of the chain, and these will be integrated into the walkthrough. -=- Tiger Chain -=- Motion Sequence: (X)-(X)-(X)-(X)-(X)-(X)-(X)-(X) Ryo will execute a series of punches, which includes moves like the Tiger Knuckle, Twist Knuckle and Upper Knuckle. Eventually, it ends with an Elbow Assault. It is very deadly combo when you "trapped" an enemy into a corner. -=- Katana Blizzard Strike -=- Motion Sequence: (X)-(X)-Fwd+(X)-(X) This chain is slower as compared to the Tiger Chain. Ryo executes a series of hand strikes, which includes an 'Avalanche Lance' without spin motion and the chain ends with the 'Katana Mist Slash'. -=- Tiger Raging Cascade -=- Motion Sequence: (X)-(X)-Fwd+(X)+(A) Ryo deals two quick punches, an 'Avalanche Lance' and eventually the 'Against Cascade' attack. The knee strike is quite good as it avoids ground attacks. -=- Tiger Cyclone Chain -=- Motion Sequence: (X)-(X)-(X)-(A) Ryo deals two quick punches, does a spinning punch and eventually leaps into mid-air, executing the 'Cyclone Kick'. IMO, this is the most useful and effective chain that you can use in Shenmue. -=- Tiger Dash -=- Motion Sequence: (X)-(X)-(A) Ryo deals two quick jabs and eventually execute the 'Hold Against Leg' technique. Why AM2 doesn't give this move, 'Hold Against Leg' another name? It sounds pretty weird, doesn't it? -=- The Rise of the Tiger -=- Motion Sequence: (X)-(X)-Back+(A)-(A)-(A) Ryo deals two quick punches, a "Side Reaper Kick" and ending the chain with two 'Brutal Tiger'. This combo is still under testing... -=- Tiger Whirlwind Chain -=- Motion Sequence: (X)-(A)-(A)-(A) This chain looks similar towards 'Crescent Whirlwind' chain. Ryo throws a quick jab, a 'Crescent Kick', a 'Brutal Tiger' and a reversed Roundhouse Kick. -=- Crescent Whirlwind -=- Motion Sequence: (A)-(A)-(A) I used this combo quite a lot while playing the 70 Person Free Battle Mode. Ryo strikes with the 'Crescent Kick', turns with a 'Brutal Tiger' and spins to do a reversed spinning roundhouse. It is good against groups unlike the 'Tiger Chain'. -=- Tiger Chain II -=- Motion Sequence: (A)-(X)-(X)-(X)-(X)-(X)-(X) The Tiger Chain II is a shorter version of the Tiger Chain. It involves a 'Crescent Kick' to ignite the chain instead of the 'Tiger Knuckle'. However it still ends with the Elbow Assault. -=- Tiger Willow -=- Motion Sequence: (A)-(X)-(A) Ryo executes the 'Crescent Kick', followed by the 'Back Fist Willow' and ends with the 'Cyclone Kick'. This is a fast chain and it is relatively easy to use. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Generic Throws / Counters -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Apart from the recognized moves, Ryo has other moves too. This is done under special circumstances and they are easier to execute compared to the listed moves. --[Normal Counter](against anti-ground attacks) -- As the opponent launches an attack at Ryo, hit (Y) simultaneously. Ryo will end up in the ducking position and Ryo can do the following moves as he is in the crouching/ bending/ ducking position: (From the front) You can either hit: (X) - It will result Ryo to execute the 'Upper Knuckle'. (A) - It will result Ryo to perform the 'Crawl Cyclone'. (X)+(A) - Ryo will perform a roll towards the back of the opponent. (B) - There are multiple possibilities: - Ryo executes "Upper Knuckle". (The enemy is not close up from Ryo) Close-Up - Ryo counters the punch and execute the 'Overhead Throw'. (The enemy executes a high hand move) - Ryo counters the leg move and pushes the leg away. (The enemy executes a high leg move) (From the back) You can hit either hit: (X) - Ryo performs the "Back Fist Willow" without a spin. (A) - Ryo performs the "Crawl Cyclone" (B) - Ryo grabs the leg and sweep the opponent off. (X)+(A) - Ryo performs a roll towards the back of the opponent. Notes: Ryo cannot "bend down" when the opponent is executing a ground move like a leg sweep; slide kick, spear, etc. [Counter with an Arm-lock] This only applies to punch attacks. If the opponent throws a punch and you hit (B) simultaneously instead of (Y), Ryo will perform an arm- lock... You can do either one of the following: (X) - Ryo deals an 'Elbow Slam' to the opponent's neck. (A) - Ryo deals a 'Side Reaper Kick' to the opponent's knee. Wait - Ryo breaks the opponent's arm. D-Pad+(A) - Ryo execute the Hold Against Leg technique. (This is good when fighting against multiple opponents.) [Generic Throws] You can only execute generic throws when the opponent is not attacking Ryo. Ryo must be far away from the opponent. If the opponent attacks, you will end up with an arm-lock, then read above more details. If it is done correctly, Ryo will approach near the opponent and grabs the opponent by his collar: You can do either one of the following: (X) - Ryo deals a fist to the opponent's stomach. (X)-(X) - Ryo deals two punches to the opponent's stomach. (X)-(A) - Ryo deals a punch, followed by a knee to the torso. (B) - Ryo performs the "Overhead Throw" D-Pad+(B) - Ryo performs a punch to the torso and the Tengu Drop. Hopefully, you manage to get the gist of the free battle mode in Shenmue. If you love playing Virtua Fighter, you will definitely love this mode. _____ / 4.8 \________________________________________________________________ ----------------------------------------------------------------------- Time Sequences / Magic Weather ----------------------------------------------------------------------- What makes Shenmue so realistic? It is due to change in the background according to day and night. Time is virtually important as it indicates the time when the shops will open or close, when Ryo gets to sleep, when Ryo needs to report back to work and etc. As a teenager, Ine-san is extremely worried about Ryo's safety and requests that Ryo returns home by 11:00 pm. You can stay out at the night until 11:30 pm. It is possible to stay out till the next morning, if you are playing Space Harrier and Hang On at the You Arcade. Every minute represents approximately 1 second of actual time. Ryo will wake up from his room at 8:30 am. At Disc 3 after he have gotten a job at New Yokosuka Harbor, he needs to be awaken by 7:30 pm. In Shenmue, there is a concept known as the "Magic Weather". -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Sky color in towns -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=- Morning Sky -=- It is in blue and white. It lasts from 8:30 am to 5:00 pm. If it is a rainy day, it is going to be a gloomy gray sky with rain. You will find townsfolk carrying umbrellas along with them. -=- Afternoon Sky -=- Do you like sunset? Personally, I really love to watch the sunset. The sky will turn a bit yellowish and orange in color. Unfortunately, it only lasts for a short time span and lastly for about an hour. The time interval is between 5:00 pm to 6:30 pm. -=- Night Sky -=- As the nights are about fall, the objects inside the house will become dimmer if you don't turn the lights on. This is the night sky of Shenmue, where the color varies from black to gray. It lasted until the end of the day between 6:30 pm to 11:30 pm. The streetlights will start to operate when it is 7:00 pm. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- IMO, I think that the time sequence is an important factor as it varies the time when people will appear. For instance, you will find a man dressed in blue jeans with a black apron outside his shop [Akasaka- san], during time interval between 1:30 pm to 5:30 pm. However, you will find his sister [dressed in blue jacket and denim jeans] from the mornings from 8:30 pm to 1:30 pm. This shows that everyone does not work from day to night... Certain shops such as Bars/ Pubs start their daily operations during the nighttime. The only shop that operates for the longest time interval is the Tomato Convenience Store. Of course, Minaoki-san is not going work for 24 hrs straight and sometimes you will find that gloomy man that could really bores your day... Ryo's watch is a good indicator of time and the calendar is a good indicator of the seasonal effects. You managed to play the game till somewhere in March or April, you can find the cherry tree at the dojo blooms. This is perhaps due to the summer season. You will find snow starts to pile up in late December and you will find a Santa Claus on the streets! Shops will be decorated with a Christmas assortments and decorations. I have found a Christmas tree near the Funny Bear Burgers stall... Another important point about time, is that it allows you to trigger some of lovely cut-scenes, which most players tends to ignore as they attempts to rush through the game... _____ / 4.9 \________________________________________________________________ ----------------------------------------------------------------------- Training ----------------------------------------------------------------------- As you see in the opening cut-scene, Ryo is a lot weaker compared his enemy, Lan Di. Ryo needs to sharpen his skills in order to defeat his enemy... In the game, you can just have Ryo train on the streets. Instead, you need to find empty places to train. Please note that training session has a time limit on the time interval if you have been training for 5 straight hours... [For every 30 minutes interval, the computer will prompt whether to stop training or not.] As you brushed up the skills to certain level, you can experiences variation on the moves along with the familiarity in executing the moves. The phrase "Practice makes perfect" is a key word for easy battles in Shenmue. Differences observed between the Free-Battle Mode and the Training Mode. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Difference between free battle and training -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Of course, there are bound to have some differences between the two. Let's start of the Training Mode. [Training Mode] At the bottom right-hand corner of the screen, you will find a box that states "Training" in Chinese for the Japanese version. For the English, it just simply states as English. You can access the "Moves Scroll" menu while in training mode. Just hit [R] to activate the menu. Ryo cannot train throws/counters/evasion techniques unless he has found a training partner. Of course, you can execute the "set move" using the [R] trigger. As you use a particular move more often, the gauge of the move will start to build up. More details will be covered later. [Free Battle Mode] At the bottom right-hand corner of the screen, you will find a health meter with the following colors: green, yellow and transparent. This indicates the health status of Ryo. Most of the times, once Ryo had been knocked, you will be brought back to the sequence that ignites the free battle. Ryo could face more than one enemy. If you tap [R] trigger, Ryo will execute the set move. Of course, you can access the "Moves Scroll" menu -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- List of Training Arenas -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Of course, you can't expect Ryo to practice his skills on the streets ^_^;). To have training, you need to proceed to empty areas [which are listed below.]. - Sakura Park - This park is found near Nemura-san's cab found in Sakuragaoka. It is just located on left side of the T-Junction, before you head into Dobuita. You will find Yuji and Miki there in the morning. As night is about to fall, Ryo could find Kyako there. Ideal Training Time: 8:30 am to 10:00 am /8:00pm - 10:30 pm As you proceed late in the game, you can find Yamagishi-san there. - Suzume Park - This park found next to the Yamaji Soba Noodles Restaurant at Dobuita. It is located near the alleyway that leads to the deserted residents districts and You Arcade. In the morning, you can find Yuka, Liu-san Senior, Yamagishi-san [after his back had fully recovery] and Gao Wen. It is pretty crowded in the morning. Hence, it is advisable to start your training at night. Occasionally, you can find Ichiro and Yuji there... Ideal Training Time: 8:00 pm to 10:30 pm. - Dojo - This dojo is the dojo that is located at the Yard of the Hazuki Residence. You can find Fuku-san training there at the mornings... You can only train at the dojo, after the first sparring with Fuku-san. [Ryo will be meeting Charlie and his friends and Fuku-san has fully recovered] From that spar, you can visit the dojo any point of time. During weekends [Saturdays and Sundays], Ryo can have a training session with Fuku-san in morning or noon. Ideal Training Time: Depends on you... - Parking Lot - The parking lot is found near Hirata Tobacco Shop, Smiley Flower Shop, Maeda Barbershop and the You Arcade at Dobuita. It is isolated throughout the entire game... It is a perfect training area! Ideal Training Time: Anytime as you wished ^_^;) - Warehouse #4 - Well, it will get real busy when Ryo needs to travel between the New Yokosuka Harbor and home... You can take a visit to Warehouse #4 when you have free time. Occasionally, you can spar with the homeless guy there. However, it will be locked when the time is around 8 pm. It is an ideal training place at the New Yokosuka Harbor. Ideal Training Time: 8:30 am to 8:00 pm. To quit a training session, just hit [Start] twice. You should get a prompt whether you should end the current training session. Next pick the left option to exit. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The Objective of Training -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- In the game, the training does not allows you to get familiar with Ryo's moves... It also allows Ryo to build up the gauge level of the move; learn the known moves that are not mastered and building up the power of Ryo's attack. =-~ Learning New Moves ~-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- At the start of the game as you activated the "moves scroll" menu, you will find some of the moves have black letterings and purplish gauge bars whereas learnt moves have red letterings and orange gauge bars. There are a total of eight "locked" moves. To unlock them, just simply do the motion sequence to learn them. Read the "Free Battle Mode" for more details. Anyway, here is a refreshed view of the list: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Name Motion Sequence Type -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- (Sleeve Strike) Fwd, Back + (X) [Hand] (Rain Thrust) Back, Fwd + (X) [Hand] (Thunder Kick) Fwd, Back + (A) [Leg] (Hold Against Leg) Back, Fwd + (A) [Leg] (Shoulder Buster) Fwd, Back + (B) [Throw] (Tengu Drop) Back, Fwd + (B) [Throw] (Brutal Tiger) Fwd, Back + (X)+(A) [Power] (Dark Moon) Back, Fwd + (X)+(A) [Power] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- When you have executed the appropriate motion sequence for any one of moves above, you will get a green screen that indicates Ryo had learnt the technique. Besides the above techniques, there are also other techniques required you to unlock them. They can be learnt either from the moves scroll or from a sensei. Please refer to the "free battle" mode for more details. =-~ Understanding the Building levels ~-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- In the "Moves Scroll" menu, every move is labeled vertically along with its motion sequence below. Behind the move, you will find an orange- colored or purple-colored bar. That is the "leveling gauge". The higher the gauge, the more powerful the technique will be. Most of Ryo's techniques are above the "beginner level" mark but all of them are under the "moderate level" mark. There are three levels of training and they are 'Beginner', 'Moderate' and 'Advanced'. You will take a long time to advance a move from the beginner to the moderate mark. Besides increasing the attacking power of the trained move, it also makes some variations for the moves. For example, Ryo can chain into an elbow strike after executing the Pit Blow, if he has reached the 'moderate' level for that particular technique. To build up the gauge, you need to use that particular technique several times. You will find a purple-bar "building" onto existing orange bar. Perhaps the diagram below will give you a clearer picture: -=- Identify a learnt move and an unlearnt move -=- Figure 4.9a Figure 4.9b |--|<-- "Advanced" level |--| - Advanced | | | | ______________ | | | | |Legend | | | | | |== [Orange] | |--| <-- "Moderate" level |--| - Moderate |(::) [Purple] | | | | | |-- [Level] | | | | | | [Markers]| | | | | |______________| |==| | | |==| | | |==| <-- "Beginner" level |--| - Beginner |==| |::| It takes me rather a long time to come up with a plan in illustrating the gist on the "training gauge concept". On the extremely right-hand side, you will find the status markers. Figure 4.9a illustrates a move that is learnt but it has not reached the moderate level. Figure 4.9b illustrates an unlearnt move. Ryo can't execute this technique unless you do the motion sequence at least once. BTW, you can unlock the "presence of the move" once Ryo have obtained the move scroll. All you need to do is to use the "move scroll" and the move's gauge will change from Figure 4.9b to Figure 4.9a [Of course, the level of the gauge varies from one another. Normally, the level will be slightly above the Beginner level marker.] (I am still using the same legend for the diagrams above) Figure 4.9c Figure 4.9d |--|<-- "Advanced" level |--| - Advanced | | | | | | | | |::| |==| |::| <-- "Moderate" level |==| - Moderate |==| |==| |==| |==| |==| |==| |==| |==| |==| |==| |==| <-- "Beginner" level |==| - Beginner |==| |==| For these two diagrams, I will illustrate what actually happens as Ryo trains his technique. As you train the same technique repeatedly, you will find a "purple bar" being built on the top of the existing orange bar. This purple bar also indicates the amount of training that you have building on it. Of course, the gauge builds on at really slow pace. In Figure 4.9c, it illustrates a move that has been trained vigorously. As you exit from training, you will find the gauge meter to be something similar to Figure 4.9d. The bar also indicates that this move has reached the "moderate level". But this is pretty slow huh? You can speed up the training a bit by making changes on "Training Settings". The impact is not that much difference. It just speeds up the building up to the move's gauge bar. Please refer to the next section for more details. Once you have built the gauge up to the 'advanced level' mark, you will find that letterings of move's name have changed to white color. This means that you don't have to build up the gauge anymore. ______ / 4.10 \_______________________________________________________________ ----------------------------------------------------------------------- Room Settings / Saving ----------------------------------------------------------------------- Have you wonder why I did not mentioned Save in one of basic tutorials? That is because you can save your game by visiting Ryo's room! Once you have entered the room after 8 pm, you will see four options instead for the diagram on the left. =-= Figure 4.10a: Different Settings =-= At different points of time, you will find some minor differences between the options screen. (Time between: 8:30 am to 8:00 pm) (Time between 8:00 pm to 11:30 pm) [Sleep] [Save] [Settings] [Save] [Settings] [Training] --[Save]-- First of all, I will begin my explanation from [Save] option. By selecting this option, it will bring the save screen. You will find three memory slots. It allows you to have three memory slots for 80 memory blocks. Please note that the VMU [virtual memory unit] must be placed inside the first controller. To continue the game, just select the [Load and Start] option in the main screen. In Shenmue, there are four types of saved files. They are 'Start File', the normal saved file, "Resume File" and 'Cleared File'. In order to play Shenmue, there is a need to get a VMU. Below is an ASCII art of the Save Screen =-= Figure 4.10b: The Save Screen ________________ | | Save file 1 |________________| | | Save file 2 |________________| | | Save file 3 |________________| I doubt that I don't explain about the normal saved file. Below is the breakdown for the other three types of save file. [Start File] In order to continue with this journey, you need to save a 'Start file' so that you can continue, as the Dreamcast does not support an immediate resume feature. You need to have a "Start File" to begin Disc 2 and Disc 3. Once you have load a "Start File", you will begin with the opening cut-scene for that Disc. Just select the [Load and Start] option to use this saved file. [Resume File] Due to its graphic intensiveness, the VMU also allows you to have save your progress on a temporarily file called 'Resume File'. This feature is found under the main menu. First of all, just simply follow the on- screen instructions. Next reset your DC and select the [Continue] feature. BTW, this saved file will be LOST upon the second reset. [Cleared File] You will be able to save this file upon finishing the game. You will be automatically given a prompt after the staff roll. The "Cleared File" works in conjunction with Disc 3. It allows you to play the [70 Person Free Battle Time Attack Mode]. --[Settings]-- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Finally with the English version, I have managed to get the actual meanings of the key translations. It will take me quite a long time to get the correct translations. Thanks to a fellow FAQ writer, I have finally solved my doubts. ________________________________________________________ | _____________________ | | | | | | View Mode | [Shenmue Mode] | | | |_____________________| | | ________ ________ | | Sound | [Mono] | |[Stereo]|* | | |________| |________| | | ________ ________ | | Area Jump | [ON] | | [OFF] |* | | |________| |________| | | __________ __________ | | Configurations | [L] Zoom | | [L] Run |*| | | [R] Run | | [R] Zoom | | | |__________| |__________| | |________________________________________________________| | Help Dialog | | | |________________________________________________________| [View Mode] In Shenmue, that are several view modes that you can toggle with your own preferences. - Shenmue Mode - This mode allows you to play using both dialog and text. Text is displayed when skip is used. To skip a conversation, just hit (B). By default, Shenmue mode is chosen. - Cinema Mode - This mode allows you to play the game using only dialog to aid your progress. - Game Mode - This mode allows you to play the game using both dialog and text to aid your progress. - Text Mode - This mode allows you to play the game using text to aid your progress. [Sound] In Shenmue, it allows you toggle the sound setting between mono and stereo. This is actually a difference... [Area Jump] In Shenmue, it allows you to decide whether to enable or disable this feature. If this is selected "ON", it enables the area jump from Hazuki Entrance from certain situation. [Dobuita] [Yamanose] [Sakuragaoka] [Yard] I will be covering more details regarding the Area jump in next sections. [Configurations] It allows you to toggle between the Run and Zoom control buttons. By default, you will find the trigger option to be selected as the one on the right. --[Sleep]-- Typically, this option allows Ryo to rest so that you can proceed to the next day. You will always have different patterns on how Ryo sleeps. [Of course, I am not going into detail regarding to that ^_^;] When Ryo awakes, he will be viewing the latest page on the Memo Pad. --[Training]-- This will bring you to the training menu, which allows you to choose what genre of moves that you would like to focus. Here is the Training Menu: [All Moves] [Hand Moves] [Leg Moves] [Throw Moves] This allows you to decide whether to focus on "All Moves", "Hand Moves", "Leg Moves" and "Throw Moves". If you select "Hand Moves", you will view the list of available moves. Next you will be given prompt whether to focus training on a particular hand move. If you pick "Yes" [left option], you will be brought to the list of hand moves. Next just hit (A) on a desired move. You find a red border surrounding the move's gauge bar. ______ / 4.11 \_______________________________________________________________ ======================================================================= The Main Menu ======================================================================= After you have pressed the [Start] button after the title screen, you will be brought the main menu. Below is an ASCII art Diagram of the Main Menu: =-= Figure 4.11a: The Main Menu =-= (New Game) (Load & Start) (Continue) (Options) --(New Game)-- This option allows you to play Shenmue from the beginning. You need to insert Disc 1 to play this feature. By selecting this option, you will be allowed to start the game from the opening sequence. --(Load and Start)-- This option allows you to play Shenmue from the time where you make a save file at Ryo's room and you will be able to make a full-save. It brings you to the "Saved File" screen. BTW, you need to select the slot that suits for the disc. However, you can select the desired file and you will be able to play. You cannot load the "Cleared File" from here... --(Continue)-- This option allows you need to play Shenmue from the temporary saved file ("Resume File"). BTW, it only worked for only one reset. However, this type of file can be saved anywhere. To save your game using this feature, you need to activate the menu and choose "Resume" option to perform this save. Next select this option to continue from the spot where you perform this save. --(Options)-- This feature brings up the Options Screen. The options menu allows you to make changes to the game's configuration. Anyway, below is a simplified diagram on the Options Menu: _____________________________________________ | _______________ ______ ______ | | | [Kids Mode] | | [On] | | [Off]|| | |_______________| |______| |______|| | _______________ | | _______________ | [Shenmue Mode]|| | | [View Mode] | | [Dialog: ON] || | |_______________| | [Text: ON] || | |_______________|| | _______________ | | | [Settings] | | | |_______________| | | _______________ | | | [70 Person] | | | | [Free Battle] | | | | [Time Attack] | | | |_______________| | |_____________________________________________| NOTE: The Kids mode will not be available for English version --(Kids Mode)-- You can choose to toggle whether Kids Mode ON or OFF, by using the D-Pad to select the desired selection. If the Kids Mode is being selected "ON", It will make about 98% of on-screen text to be appear in Japanese alphabets of Hiragana and Katakana, which is more easily readable then the other alphabet, Kanji. PS: If the Kids Mode it ON, you will not be able to make changes to the View Mode selection as the mode will be set at 'Game Mode' [where you will experience both text and language]. If the Kids Mode is being selected 'OFF', you will find out that 98% of the on-screen text to be appeared in Kanji. This type of alphabet is quite similar to Chinese and consists of over 2000 characters. Default setting: OFF --(View Mode)-- Typically, this is the same as compared to the one that you find under the "Settings" option [Shenmue] -> [Cinema] -> [Game] -> [Text] The default option highlighted is the 'Shenmue Mode' option. Just press right/left on the D-Pad to move along the available options. In Shenmue, that are several view modes that you can toggle with your own preferences. - Shenmue Mode - This mode allows you to play using both dialog and text. Text is displayed when skip is used. To skip a conversation, just hit (B). By default, Shenmue mode is chosen. - Cinema Mode - This mode allows you to play the game using only dialog to aid your progress. - Game Mode - This mode allows you to play the game using both dialog and text to aid your progress. - Text Mode - This mode allows you to play the game using text to aid your progress. --(Settings)-- For the Japanese version, you will find a button on right. Just hit the (A) to enter the Settings Menu. You will be able to view a screen that looks something like the one below. The options that are marked with an asterisk are the default selections. ________________________________________________________ | ________ ________ | | Sound | [Mono] | |[Stereo]|* | | |________| |________| | | ________ ________ | | Area Jump | [ON] | | [OFF] |* | | |________| |________| | | __________ __________ | | Configuration | [L] Zoom | | [L] Run |*| | | [R] Run | | [R] Zoom | | | |__________| |__________| | | _________ _________ | | Magic Weather | Shenmue |* | Actual | | | | Weather | | Weather | | | |_________| |_________| | |________________________________________________________| | Help Dialog | | | |________________________________________________________| I guessed there isn't any need to focus on the Sound and Configuration options. I would elaborate more on the Magic Weather and Area Jump. First of all, let's concentrate on the Area Jump. =-~ The Area Jump ~-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- In Shenmue, it will definitely take long time to reach the other side of the town. Hence, there is an easier method; this is to make use the Area Jump. With this, Ryo will be "teleported" to the desired destination. First of all, have Ryo move towards the doorstep of the main building of Hazuki Residence and you will see the following options appearing at the top left-hand corner. [Dobuita] [Sakuragaoka] [Yamanose] [Yard] At the beginning of the game, you cannot use the Area Jump. The Area Jump will be only enabled after you had gotten the message that says Ryo should proceed to Dobuita to find out about the black car, which is given by one of his neighbors, Yamagishi-san. [Please refer to the walkthrough for more details]. =-~ Magic Weather ~-= You got two choices to choose from. You can either choose Shenmue Weather [this is the default weather] or the real life methodological data of Yokosuka in 1986 by selecting the Actual Weather. Anyway, it gave you a few minor changes... _____ / 5.0 \________________________________________________________________ ======================================================================= Disk 1 Walkthrough ======================================================================= Although, Shenmue has rather a short storyline as compared to other games. There are multiple paths for you to choose from. Your decision has some effect on how the townsfolk will react... Well, it is up to your interest where you want to undergo every single path. Please note that it is possible to finish the game under the time period of 10 hours, if you just go straight through the plot by follow closely to the walkthrough. I would not recommend you to go straight to the plot, as you will be wasting your money for sure. In Shenmue, Ryo plays a role of a detective to search for clues from the townsfolk so that he could find out the truth behind the murder. As they give an important clue, the clue will be added to the Memo Pad. You will find a memo pad icon on the lower right hand-corner. Below are some facts about the Memo Pad. =-~ The Memo Pad ~-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- It is not possible to get a complete Memo Pad. I have tested this myself by taking an alternate route and I still managed to complete the game. The spaces that you see behind some of the paragraphs are actually spaces for the other set of clue. To gain access to other areas, Ryo must get clues from the townsfolk so that he could get roughly an idea on where to get his clues. It may sounds pretty weird as Ryo had been living in the town and he should be familiar with the surroundings... That's one downside that I could think off... In the game, you can experience side cut-scenes apart from the main story quest. There are certain conditions that you need to meet in order to trigger them. You can also get additional clues by consulting the fortuneteller at Lapis [it is located near Aide Flower Shop]. It is like the help tutorial except that you need to pay ¥300 for a clue. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The objective of this walkthrough is to uncover every possible route, cut-scenes and give you the necessary help in order to complete this game. _____ / 5.1 \________________________________________________________________ ----------------------------------------------------------------------- The Search Begins! ----------------------------------------------------------------------- Four days after the death of Iwao Hazuki... Ine-san will be collecting a letter from the mailbox and she seems troubled... Ryo will have a bad dream about the flashbacks of his father, Iwao being defeated under the hands of this mysterious man dressed in green. (Hmm... I think that the word "nightmare" sounds a bit more suitable compared to "bad dream"...) =-~ Ryo's Room ~-= After Ryo is awake from that bad "dream", you will gain control of Ryo Hazuki for the first time. Hopefully, you have fully understood on how to make use of Zoom feature to look for items. (If you don't, please read the Basic Tutorial for more details) You can find a couple of items inside Ryo's room. First of all, make use of the Zoom mode and focus onto Ryo's table. You will find a cassette tape in center of the table. That is the `SHENMUE` tape. Now re-focus again on the tables and make use of the D-Pad to search the drawers and you should find the following items: Top Drawer: `Cassette Player` Middle Drawer: `Photo of Friends' Bottom Drawer: `SHA HUA cassette tape' The `Cassette Player` allows Ryo to play his cassette tapes. The `Photo of Friends` features Ryo along with his close friends - Nozomi, Naoyuki and Ichiro. For the Japanese version, SHA HUA is being replaced with SHENHUA. After you have gotten the items, feel free to open the cupboards found in Ryo's room. PS: There is not anything else for you collect. You can save your game by positioning Ryo against his bed and hit (A) to bring up the Room Options. You can pick the left option 'Save' to save your game. Now you are finally prepared to exit out of Ryo's room. Now examine at the door and hit (A) at the door. You will get a cut-scene between Ryo and Ine-san at the alleyway of the house. =-~ The Main Building of Hazuki Residence ~-= During the cut-scene, Ine-san will inform Ryo about his daily allowance. From now on, you can collect ¥500 from the shoe-rack every morning. Since you start the game with ¥9800, you will now have a new total of ¥10,300. Next, Ine-san will tell Ryo that Fuku-san is waiting for him at the dojo. Before you attempt to exit the main building, I guessed that it would be better if you navigate the house for a while... The Hazuki Residence is somewhat huge and it seems rather complex for those who playing this game for first time... Anyway, below is a map of the house to help you: =-~ Figure 5.1a: Hazuki Residence - Main Building ~-= ________________________________________ _______| | | | | | | |=-=-|-=-=|====|===|====|====| | | | | | | | | [10] | | [7] | [6] | [4] | [5] | _________________|_____/ | | | | | | | |_|=-=-|-=-=|=-=-|-=-=|====|===|====|====| | | |====|====|=====|======| ___ *________ ___| | | |____________ | |\ | \ | | [9] | [8] | | |[T]| | | | | | | [3] | | [1] | [2] | |====|====|=====|======| | |___| | | | | |___~=~=~___|________|_________| |______________________| ___________________________ [1] (Ryo's Room) | Legend | [2] (Study Room) | ~=~=~ (Main Door) | [3] (Hazuki Doorstep) | ==== (Sliding Doors) | [4] (Ine-san's Room) | =-=- (Red Sliding Doors) | [5] (Fuku-san's Room) | \ (Normal Doors) | [6] (Living Room) | [T] (Telephone) | [7] (Kitchen) | * (Ryo's current spot)| [8] (Master Room [Iwao's Room]) |___________________________| [9] (Altar Room) [10] (Toilet) Well, it is really a big house!!! There isn't anything to collect from the study room. But feel free to examine the cupboards. Proceed to Fuku-san's room. You will find a poster of Virtua Fighter. On his table, you will find a 'Shadow Reaper' moves scroll [It allows Ryo to learn the [L]+(Y)+(A)" technique.] Next proceed to Ine-san's room. You will find a `Photo of Family` inside the right drawer of the purplish-pink dressing table. The photo features the member of Hazuki Dojo House. It features the late Iwao, Ryo, Ine-san and Fuku-san. Go to the Living Room. You will find a brownish-orange cupboard near the doorway. Inside one of the drawers, Ryo can find a `C Size Batteries`. Now proceed to the television set. Make use of the Zoom mode, move the view the closet that is found below the TV set. [Nah... We are not going to watch TV ^_^;]. Open the closet and Ryo will take out the Sega Saturn (!) from the closet. From now onwards, it seems that you can play certain games... Proceed to the Kitchen. Examine the dishes that are on table and you will have a cut-scene of Iwao asking Young Ryo to eat more and not waste the food... After that cut-scene, got to the Altar room. You can find a `Box of Matches` on the desk where you find the altar. Search the drawers and you can get `Candles'. BTW, you can make Ryo pay respects to his dead father. First of all, make use of the Zoom mode and focus on the tablet. Hit (A) and you will have a cut-scene... BTW, you can find a strange painting and it says: 'Heaven Dragon, Earth Comrade' After you are done with searching regarding the Altar room, precede to the back alleyway that links up Iwao's room and the Altar room. You will find a straw box. Open the straw box and you can find a moves scroll called 'Twin Blades' [It allows Ryo to execute the 'Back-Fwd-Fwd+(X)` hand move. Now move towards Iwao's room. Examine his desk and you will find a letter and you should get the following cut-scene. It is a letter addressed to Ryo by Iwao. He knew Lan Di was coming to the dojo on the day that the murder took place. Now search the side-drawer of the table. Ryo will find a black box. If you opened it, you can find a `Mysterious Key`. Since you are finally done with the 'ransack' process, it is time to move towards the dojo. BTW, before you attempt to exit from the house, make sure you check the closet, where you find the telephone. You should find a `Flashlight` there. Do not take it, as it will be placed back there eventually... Exit the house. Now you will be at the yard of the Hazuki Residence. =-~ Figure 5.1b: The Yard of Hazuki Residence ~-= ____________________________ | | | [TT]| | | [2] | [TTT]| (Legend) | | | * * * | [TT] (Cherry Tree) | _______|__________| * | [PP] (Pond) || |________ * | |====| (Main Gate) || | * | [1] (Main House) || [1] | * | [2] (Dojo) ||_________ ___| * | '*' (Pebbles) | |_______| * * * | | * * [PPP]| | * * * *[PPPP]| | * [PPPPPPP]| |__________|====|____________| To Yamanose The yard of the Hazuki Residence consists of the three key attractions and they are the pond, the dojo and the huge cherry tree. Check the cherry tree and you will get a flashback of Ryo learning the Elbow assault from Iwao Hazuki. It seems the path is pretty straightforward. Go directly to the back of the main building and you should find the dojo. Enter the house and you will have a cut-scene between Ryo. It is about those men in black... (Please take note that Fuku-san is wearing bandages on his forehead.) =-~ Truth behind the "The Eight Principles of Yin and Yang" ~-= As Ryo attempts to leave, Fuku-san warns Ryo to be careful... Now return back to the dojo and talk to Fuku-san. Next examine the signboard that says "The Elements of Yin and Yang". It will trigger another flashback... (It seems that Ryo is rather a naughty boy in the past...) Next go and examine the box found on the rig