Godfall shows RTX 3070 and 3080 aren't real 4K cards

Godfall shows RTX 3070 and 3080 aren't real 4K cards

Nvidia's RTX 3070 and 3080 are amazingly powerful cards — some of the most powerful we've ever seen. But with just 8GB and 10GB of memory each, there was some concern about whether they'd be viable as 4K graphics cards in the years to come. That fear has already been realized with the release of the specification demands for Godfall which not only demands a massively powerful graphics card to handle 4K resolution, but if you want to play at 4K with UltraHD textures you need 12GB of RAM — more than either of those cards can handle.

The announcement of these demands was made by Counterplay Games' CEO, Keith Lee. He highlighted that Godfall supports DirectX12 Ultimate, including DXR 1.1 ray tracing, variable rate shading, and would also have full integration of AMD's Fidelity FX features.

Its video memory demands which could really sway those looking to buy a new graphics card for this game:

"At 4K resolution using Ultra HD textures, Godfall requires tremendous memory bandwidth to run smoothly," Lee said. "In this intricately detailed scene, we are using 4K x 4K texture sizes and 12GB of VRAM memory to play at 4K resolution."

With all of Nvidia's RTX 3000 and 2000 GPUs, bar the Titan RTX and RTX 3090 offering less than the 12GB of RAM required for this setting, the only alternative is AMD's upcoming RX 6000 cards. The RX 6900 XT, 6800 XT, and 6800 all offer 4K-capable performance, as well as 16GB of VRAM. The addition of the high-speed Infinity Cache will also improve memory bandwidth, which might make some memory demands lesser on AMD's new cards than they would be on traditional GPU designs.

This further highlights what a problem the memory limitations of Nvidia's new-generation graphics cards are. It also lends more credence to the rumors that Nvidia is planning an RTX 3080 Ti with 20GB of GDDR6.