Description So they have sharpened their claws and filled their arsenals, all competitors claim theirs is the one, and at these prices THERE CAN BE ONLY ONE. The table below gives all available information on each of the four next generation consoles.
In an epic battle for console market domination, there are no rules, nor any room for mercy. Announcement upon announcement is unleashed on unsuspecting gamer citizens, creating the environment in which all these companies thrive, that of confusion.
So which is best, which console has the biggest RAM size? How many floating operations per second can it carry out?
For a change we are not going to tell you which one is the Ultimate console (even though we do have an opinion) but we are going to let you look at the facts.
NEC PowerVR DC (3 million polys / second,texture mapping, Gourad shading, z-buffering, ightsourcing, and anti-aliasing
147MHz Graphics Synthesizer 25 millionpolygons per second with texture mapping, Gourad shading,z-buffering, light sourcing, mip-mapping)
203MHzFlipper (6-12 millionpolygons per second assuming actual game computations,0.18 icron Copper Wire Technology, 12.8GB/second textureread bandwidth, 3.2GB/second main memory bandwidth,sub-pixel anti-aliasing, alpha-blending, ulti-exturemapping/bump/environment mapping, mip-mapping, bilinearfiltering, S3TC real-time texture decompression)
300MHz X-Chip by nVidia (300 millionpolygons per second untextured/unlit, 100 millionolygons per second textured and lit, 4.8 gigapixels persecond anti-aliased pixel fill rate, full-sceneanti-aliasing, 8:1 texture compression, uses modifiedversion of DirectX 8 API)
SYSTEM RAM
16MB SD-RAM
32MB DRAM
24MB 1T-SRAM
64MBUnified RAM
VIDEO RAM
8MB
4MB VRAM
NOT YET RELEASED
64MBUnified RAM
AUDIO RAM
2MB
MB
NOT YET RELEASED
64MBUnified RAM
AUDIO CHIP
Yamaha Audio Engine (32-bit ARM 7 RISC CPUwith DSP, 64 channels and full 3D support)