* Corrected a number of memory leaks with FSAA modes. * Optimized Object Motion Blur for DX10 Very High Spec * Destroying objects will now properly remove their decals from the world under DX10. * Fixed a number of memory leaks with some procedural vegetation and destroyable objects physicalization. * Fixed issue in windowed mode where the map or weapon attachment UI cursor can leave the game window. * Fixed potential server exploit that could cause servers to crash * Fixed crash with AI triangulation in the editor
General Fixes/tweaks
* Added new effects for vehicle shattering after being frozen * Player movement will now be cancelled if the player is shooting while moving in prone mode. * Fixed issue where player will exit VTOL from closed rear hatch irrespective of seat. * Continuously firing the VTOL machine gun in 3rd person mode no longer causes the VTOL to descend. * Fixed an issue where vehicle 3rd person camera could break when switching the player ?ControlledTurret? flag while using the gun. * Fixed identical swimming sounds being used on surface, underwater and swimming in different directions. * Frogs will no longer block the player?s view after being picked up * Fixed an issue where in unarmed mode, the character's arms will suddenly reappear and disappear when picking up and dropping an object. * Fixed health recharge rate when computing drowning damage. * If climbing a ladder while cloaked, energy no longer depletes at the same rate as if player were standing still. * Mouse cursor will no longer be permanently removed on attaching gamepad. * Fixed issue where resetting gamepad control with Default button doesn't enable Force Feedback. * Fixed issue where the Clear All and Back Keys do not function properly when creating a profile on the gamepad. * Fixed the "Back" key in the on-screen keypad not deleting the first character in the keypad text box. * Fixed the "Clear All" key not functioning for text input in the on-screen Keypad. * Waterfalls can now be viewed from underwater. * Virtual keyboard now functions correctly when a game pad is connected * Fixed an issue where users can lose the ability to look around with the Right Stick. * Player no longer continues to move forward when prone on roof of bunker after letting go of button. * Mouse cursor now hidden when virtual keyboard is enabled * Fixed an issue where key bindings were not saved until the player resumed the game * Fixed a number of chainlink fences/barbwire that could not be shot through. * Fixed a broken LOD1 on electricity pylon object * Fixed player receiving damage from ragdolls. * Decoupled basic speed-mode movement speed from current suit energy level. Sprinting still takes up energy. * Fixed bolting/pumping sound not playing when firing shotgun, precision rifle and gauss rifle in scope view. * Fixed issue with vehicle mounted MOAR reload sound being audible for all players. * Added mouse wheel scrolling support for server browser
Weapons
* Added ?overfreezing? sounds to handheld and vehicle mounted MOAR/MOAC * C4 will now stick to doors correctly * C4 can no longer stick to the surface of water * Fixed an issue where the player could shorten the shot duration of the MOAR near the edges of a map. * Fixed an issue when using dual handguns and switching to 3rd person view, a pair of arms will remain when running devmode or in editor * Fixed an issue where the player could force firing after reloading if player clicks and keeps pressing fire button while reloading. * Explosive charges no longer clip through the top of the NK tanks located in the munitions dump in mission tank. * The ice beam animation from the moar gun no longer clips through the walls of tunnels. * Grenade Launcher projectile is no longer invisible. * When freezing a dual-SOCOM player, the second pistol will now be properly frozen. * Freezing a player that is shooting a MOAR will now properly stop the MOAR's beam. * Nano-Disruptor grenade will no longer disrupt the revive invulnerability effect. * Fixed claymore/mine limit not being applied properly. * Added an empty landmine animation. * Players are no longer revealed to enemy on enemy minimap when using silencers on weapons unless they are within 5 meters of another player. * When prone with a sniper rifle, the attachments menu should no longer be cut off. * Fixed issue where dual wielding SOCOMs the pistol equipped in main hand doesnt automatically reload if weapon switched whilst empty. * The crosshair for the TAC no longer disappears after the player zooms in and out of ironsight mode. * Added missing animations for FY71 and SMG when holding an enemy and using the melee attack. * Fixed issue when the player dropped last picked up SOCOM, even if that is the pistol with the most ammo. * Scaled grenade launcher projectile for better visibility. * Added smoke trail to grenade launcher shell for better visibility. * Adjusted odd looking random rotation values for grenade launcher projectile * Adjusted explosion radius of grenade launcher to be more efficient vs players * Decreased air speed of grenade launcher projectile for better readability. * Reduced initial visibility time of grenade launcher shell very slightly * Improved the behavior of guided rockets, when aiming through player collision proxies. This should reduce instances of rockets flicking away from targets occasionally. * Improved the HUD Grenade Indicator - Players will now be able to track one enemy and one friendly grenade. Enemy grenades show up as red, friendly as blue. * Fixed a number of issues where the grenade indicator was not showing up on multiplayer clients. * Added new grenade indicator icon. * Improved the behavior of the Repair Kit, when repairing rotating turrets. * Update singularity explosion effect. * Fixed an issue with some weapon effects that would cause explosions not to be rendered. * Moved assault scope further away from the camera to allow for a better peripheral view while zoomed
Vehicles
* Added first person view limits for helicopter, VTOL and APC rear seats. * Fixed an issue with incorrect "friendly fire" icon in multiplayer VTOLs * Helicopter wind effect no longer plays after vehicle is destroyed. * Fixed a number of issues where players getting out of vehicles would get stuck in walls. * Fixed issue where the AA cannon only produces tracers from the left side barrels * Fixed issue with friendly fire setting not affecting vehicle-actor collisions * Components can no longer be more than 100% damaged. * Correct firemode now displayed when switching seats in Gauss Tank in Multiplayer. * Improved vehicle handling under braking and boosting * Tweaked damage for players hit by vehicles at lower speeds * Reduced collision damage multiplier for actor-vehicle collisions in MP. * Smooth out change between vehicle views when changing seats. * Adjusted wall collision damage for civilian car. * Reduced damage to trucks during slow collisions. * Added new shell ejection effect for air vehicles. * Vehicle lights will now turn off vehicle lights after player leaves vehicle. * Vtol cannon now has correct spin up or spin down sounds * Fixed issue with the amphibious apc taking far longer to repair than any other vehicle * Fixed potential issue with tank turret rotation when a second player takes control of vehicle, the turret could be unsync?d between server and clients. * Increased VTOL vulnerability to being hit by other aircraft cannons * Added seat entry point for gunner position from roof of cab of Truck * Fixed an issue where vehicle ammo could become greyed out when in a vehicle in a valid buyzone. * Increased visibility of friendly player name tags by 3 times when in vehicles * Fixed issue where players hands were not touching the hovercraft steering bars correctly * Disabled vehicle exploding above a certain speed threshold in MP and SP when there isn?t a player in the vehicle. * Locked camera in 3rd person view when player is using a vehicle mounted weapon in difficulty settings that allow driver controlled mounted weapons on vehicles. * Fixed issue where explosions had no sound when hitting VTOL or helicopter * Added overheat sounds for VTOL and helicopter guns * Fixed issue with VTOL weapons not overheating correctly * Greatly increased AAA damage vs VTOL and Helicopter * Adjusted damage of rockets vs. AAA * Fixed a number of issues where players would not get the correctly awarded/deducted amount of prestige points for team kills or enemy kills
SinglePlayer
* Fixed an issue with "Escort Prophet out of sphere" objective failure causing reloading issues. * Player will now be prone if loading a level that was saved while they were prone. * Fixed an issue with troopers missing shield fx if the player was holding them when the level was saved and loaded. * Fixed issue where after saving the game manually while in the shell, the save will not immediately appear in the save list. * Player no longer has grenade controls during cutscenes * Player is no longer able to carry enemies into cut scenes. * Fixed issue where player weapon loses shadow on loading save game. * Fixed player view aligning to horizon on loading. * Helmets on the Navy personnel on the flight deck now fit their heads. * Added a missing texture at the base of doorway leading to schoolhouse roof from staircase in village. * The paper on all of the clipboards through out fleet no longer appears to be upside down. * Improved AI machinegun handling (both stationary and mounted machineguns on vehicles.) * Increased player melee damage and decreased AI melee damage * Increased damage of most player-fired weapons and decreased damage of most AI-fired weapons. * Helmets will never deflect shots when the player hits them while using weapon sights. * Halved suit energy required for punching in strength mode. * Adjusted AI vehicle coax gun pitch limits
MultiPlayer
* Fixed issue where death effects were only showing on remote players. * Server admins can now remove the server password with 'sv_password 0'. * Clients with a password set can now correctly connect to unpassworded servers. * Fixed some game states not properly resetting after game restart. * Fixed an issue where factory vehicle marker was not showing up for clients. The vehicle you purchased is now visible with a blue icon. * Fixed an issue where scores could change after the game has ended. * Fixed issue where sometimes demotions would not be properly announced. * Radio commands will now be properly played as a voice sound. * Fixed an issue in spectator mode where the player's view could clip through the top of objects * Fixed an issue where vehicle shattering effects were not playing on clients * Fixed an issue where standing on a crouched squadmate would cause model clipping. * Fixed an issue where the player was unable to purchase additional mines or claymores through load out menu if one already in inventory. * Fixed issue with missing subtitles in French version of PowerStruggle tutorial. * Player can now no longer create and save unpurchasable custom loadouts by including multiple pieces of kit equipment. * Player can now no longer create custom loadouts with more weapons than the player can carry. * Fixed issue where player was automatically assigned armor mode when switching to spectator team. * Fixed issue where tutorial message warning player of an enemy base is played too late. * Fixed issue where tutorial message starts too soon when player gets to the aviation factory. * Player no longer gains 1 free grenade when he uses up all ammo in a grenade launcher and purchases a different weapon. * Fixed a potential negative ammo hurricane issue. * Fixed an issue where if the player picks up a claymore after placing two claymores, player's weapon will not switch to claymore upon pick up. * Player can no longer suicide when already dead. * The loadout menu no longer changes to the weapons menu when an alert event occurs in the game. * When using PDA, if any player captures a location it will no longer revert to the first page of the PDA. * Players will no longer be banned for team killing while in pre-game period. * Players will now be able to pick up a respawned MOAR attachment. * Fixed not being able to scroll player names on end of game scoreboard. * Fixed an issue where the character's hands immediately disappears when attempting to throw a grenade with dual socoms equipped. * When grabbing an enemy while Dual SOCOMs are equipped the right hand SOCOM will no longer disappear. * Fixed an issue where the parachute is not seen by players when deployed in Powerstruggle. * Fixed issue where VOIP doesn't work properly on non-dedicated servers. * Tweaked spectator camera so view is more horizontal. * Delayed manual switching to spectator mode right after death. * Fixed issue where spectators don't see player names in IA. * Map filter no longer allows the user to input an infinite amount of characters. * Removed ability to highlight players on instant action scoreboard. * Fixed issue where the player score was not the default view when pressing the 'Tab' button in MP. * Fixed a number of issues where projectiles are not playing explosion effects and sounds on clients. * Added team colors to kill/death messages * Purchasing SMG and SCAR ammo now gives the correct amount of bullets in each clip * Increased FY71 Incendiary ammo damage slightly * Teamkilled players will no longer drop their weapon. * Fixed an issue where enemy HQ flag icon would disappear. * Added some additional clamping and protection to some console variables that could be used to cheat. * Added a number of warnings for incorrect map version and missing maps when connecting to servers. * Added a number of missing additional entities to the network scheduler * Fixed an issue where players could be killed with AV mines placed above vehicles but not in contact with the vehicle. * TAC icon for enemy players will now disappear when the player who is carrying a TAC launcher cloaks.
New Features
* Added auto team balance. Players will now be moved from full teams to the opposing side when dead if the numbers are unbalanced. * Added multisample shading for shadows. * Added vehicle-specific shatter effects when vehicles have been frozen. * Logitech G15 display now fully supported in MP and SP * Added free-rotation support for spectator camera. * Added zooming support for spectator camera. * Added mod loader to the main menu. User created content can now be loaded and unloaded through this menu. * Added some additional audio hitfeedback functionality to multiplayer and singleplayer bullet impacts. Headshots will include an audible ding in multiplayer games. * Improved red near-death HUD effect and visual feedback for player being hit. * Added additional audio feedback for player hitting enemies. The feedback can be disabled with "g_useHitSoundFeedback 0". * In single player, AI can now be knocked over while running into them in speed mode. * Added numbers to energy bar in PowerStruggle for quicker reference * Allow loading of custom objectives.xml files inside the respective level folder.