Description The stakes are high when the world's most elite counter-terrorism unit enters Las Vegas, where over 36.7 million men, women and
children visit each year. "Sin City," the home of the famous Las Vegas Strip, flashy hotels, high-rolling casinos and world-famous
celebrities, becomes the setting for a terrorist threat of global proportions. What happens when one of the world's most famous cities
is held hostage by terrorists?
Patch 1.03 Notes:
- Enabled PunkBuster support. - Fixed the game session creation bug (network failed to initialize) when using HTTP proxies (like Norton Personal Firewall) by using
a different destination port. - Fixed a dedicated LAN crash. - Fixed the server listing that was capped. - Fixed a bug that prevented picking up weapons when taking a dropped weapon from somebody who was in zoom mode when killed. - Fixed the secondary console that was assigned to the quote character by default. - Fixed the radar jammer sound that stays even after death. - Fixed the floating C4 explosive and motion sensor floating when put on breakable items. - Fixed the menu problem when mapping the [End] key. - Fixed the chat so that it does not trigger actions when typing. - Fixed a problem after picking-up a weapon on the ground equipped with laser beam. - Fixed the canister that resets in Retrieval when the carrier is killed while taking cover. - Fixed a Retrieval mode bug that caused a 2nd match from having no reachable canister. - Fixed a bug that caused the user to lose his weapon without picking-up the one on the ground. - Fixed some incorrect mapping messages. - Added a check to warn the user if an instance of the game is already running.