Description Excessive Overkill is a modifcation for Unreal Tournament 2003 that makes all the weapons super-powerful, gives players regenerating health, ammo, and turns off self damage.
List of changes in 2.1
*Fixed priority or weapons to use epic default priorities *FlameThrower napalm, spawns 3 flame globs that spread on impact *New 3rd person flame thrower model *Flame thower skin modified *Added the flame thrower static mesh pickup *Flame thrower displays in the weapon database *Fixed flame thrower water crashing *Added steam effects if flames touch water *Fixed flame thrower wait anim that turns off pilot *Added flame thrower ammo logo on HUD *Fixed not being able to set Excessive weapon priorites through the weapon database *Added New Ion cannon ( 3 Ion Cannons Per 1 in map ) causes unstable ionic field *Fixed painter switching bug online *Fixed Guided Redeemer Warhead explosion to only spawn remaining rocket ammo *Fixed spawning rockets from primary Redeemer projectile impact to seek only the other team or if it can't find one, a random player start *Fixed assault rifle ammo 1 bug *Fixed speed portion of Insane Combo not functioning *Fixed the invisibility portion of Combo Insane not lasting the duration of the combo *Random Teleport much more random :) *Random teleport with BR ball drops ball *Tweaked some weapon push on BR ball *Added range to the BR ball *More easily lock onto BR team members for passing *Tweaked most weapons momentum push on BR ball *Made bio globs float on water *Slightly reduced rocket max speed *Removed gametypes ( only run as a mutator ) *Fixed weapons stats not displaying correctly at end of game ( press F3 ) *Added more configurable options in mutator config gui *Added Excessive Menu Music *Added bindable Excessive keys in the standard UT2003 controls menu (must have full download of Excessive) *Added a menu for advanced game settings *Added Menu Credit list