Description PATCH 1.6 for English version of X-TENSION. Changes from 1.3de / 1.5uk to 1.6: - Possible income per factory increased (please test this indepth!) - Shields of ships now reload in non-active sectors too (please test for its consequences on the game balance!) - New option menu with "Shift O" allows: Adjustment of SETA speed Enable warp tunnel effect Disable docking clamps - Freight can be moved directly from one player owned ship to another if both are docked in the same station from inside a ships infomenu. Also freight can be "beamed". (Please test for possible bugs with non compatible upgrades) - Player owned ships can be told to drop freight remotely - SETA possible without flying. - Keys 1 - 4 now toggle active lasers in bay! - Ships no longer explode immediately but struggle for a moment (please test for consequences) - Galaxymap, sectormap and property menu can now be accessed from inside stations - Logbook now marks new entries in log since last visit with yellow text color. - New command to clear the logbook. - Attacked playerproperty now only marked for a limited time Playerpropertymenu now marks attacked properties with a red text. - Satellites / Mines and Orbitallaser won't change their position anymore after leaving and re-entering a sector. - Orbitallaser now also protect one another (as a group) when set to protect a station. - Various changes to the notoriety behaviours of races (please test) - Menu to entera string: black text color in headers instead of white color. - Asking for a quest related destination sector reactivated based on notoriety - Jump device upgrade: If player leaves ship during jump drive sequence, the ship jumps away without the player. - Notification of ships under attack changed - Free floating astronauts now try to make it into a near station. They also have a limited oxygen supply of about 2hours - Shipinfo menu now shows the total number of used and free cargo bays in the "cargo" header bar. - Police license now bound to the player not to his ship! - Ships now also use missiles during galaxy fight (please test) - NPC ships could use fightingdrones now (?) - When buying a new ship in a shipyard, there are now 3 versions of a ship type to buy: minimal version: only with a 1 MW shield and minimal lasers standard version: good shield and good lasers luxus version: max shield and max lasers - Newly bought ships do not leave shipyards automatically, they are set to "Follow player" by default - TL ships can be bought and flown by player (work in progress, this will also require a couple of new commands to tell other player ships to land in this TL). Also it should not be possible to take such ships over!) - Pirates now also fly in different formations with transporters - Instead of collecting illegal wares police ships now destroy them (this could theoretically lead to conflicts caused by NPC ships with illegal goods scanned by other NPC ships) - And various bugfixes...