Developed by Warthog, Mace Griffin - Bounty Hunter was recently released, on PS2 and XBox, to public and critical acclaim. Its arrival brought a fresh perspective to FPS titles with the daring combination of classic first person mayhem with space fighting action. A huge variety of weapons,and a universe of huge corporations, strange religious sects, and futuristic gun-slingers combined with the innovative and intriguing gameplay, guarantee to have you stuck to your screen for a long while.
In order to gain some insight on the process involved when creating a game of this scale and to prepare the ground for the release of the PC and GameCube versions we asked Paul Chapman, Mace Griffin - Bounty Hunter Producer, a few questions. Read on to see what he had to say.