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Summoner

20 September 2000
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RPG power

Summoner is a 3rd Person Fantasy RPG developed by Volition. Summoner takes place on the continents of Medeva and Orenia. Medeva's architecture is similar to that of medieval Europe. Orenia has an Asian influence and design. Creatures and characters found on one continent will be unique to that area.

You will be able to control up to 4 different PCs in Summoner. Additionally, Joseph, the main character, can summon creatures to help him in battle. With a summoned creature in the party you can have up to 5 party members at a given time.


image 16: click to enlarge



There are many types and styles of armor the players can equip, ranging from traditional (Medevan) chainmail, plate, cloaks, to more exotic (Orenian) samurai-style armor. All equippable slots change the character's appearance in the game view, except the Neck and Ring slots.

Combat will be real-time, but you can pause it at any time to issue orders to your characters. You have "focus" control of one PC at a time. You can issue combat commands, use skills, cast spells/summons for that character while he/she has focus. The other PCs will generally act apon your last orders, and be handled by the AI. How the AI handles a PC while you're not in direct control depends on the AI Script you've chosen for that PC ("heal", "engage", "ranged", etc.).


image 14: click to enlarge



Each PC/NPC has hitpoints, similar to most RPGs. Hitting zero hitpoints results in death. Summoner doesn't use mana, but rather "ability points" (AP). Each PC has a pool of AP, which naturally recharges over time. APs are used for skills such as Pick Locks, Assess, Kick, or Sneak. They're also used for spellcasting, and for Joseph's unique Summon ability. As a PC gains levels, their max AP will increase, much like HP.

   Summonning creatures


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