The Prince has now become a man and the cruel fate which followed him after his first experience with the sands of time has taken its tall. The number 9 MegaGame of 2004, voted by gamers for gamers, is Prince of Persia 2: Warrior Within.
Ubisoft’s Montreal studio delivered, in record-breaking time, a worthy sequel to Sands of Time. Released in Early December, Warrior Within revealed a much darker prince, a tormented soul, giving the game a much more Gothic feel. An improved fighting repertoire has made the Prince even more attractive to gamers while the strong points from the original, such as the rewind ability and the mind-bending puzzles remain the game’s stronger features.
At the core of the game’s success remains the impressive balance of a platformer with visually stunning slashing, Warrior Within retains the balance and engages gamers even further with new level bosses, even longer gameplay than the original and with improved controls and camera angles.
Gamers who voted for PoP Warrior Within tended to vote for console titles, something which suggests that consoles may be claiming ownership of the 3rd person perspective. Some of the comments we had for the PoP sequel are as follows:
For reinventing the art of making platform games so deep and so engaging that you play till the game is finished no matter how many times you die or get stuck in a riddle… another voter was impressed all over but also had a complaint: I picked Prince of Persia: Warrior Within because of its very exciting story, good graphics, and exciting combat but I still think the story was too short.