Many compare their progress within the UT gameplay with their progress to sexual maturity. The first experience certainly has similarities. It's messy, uncomfortable and doesn't last long leaving you a nervous, twitching wreck but with an unexplainable desire for more. Once the inner animal is awakened though things begin to pick-up, experiences become longer and more thoroughly satisfying and eventually you try to select your partners more carefully. Note : there is no need for gloves when playing, it is unlikely you will pick up a nasty virus that way.
Once you have drawn blood in UT however, the elation felt is tremendous even though probably not proportional to your success. This is the base of all things Unreal. The developers have managed to coax those emotions out of the gamer by using a recipe of stunning visuals and cutting edge graphics with extremely simple but addictive gameplay.
Unreal Tournament 2004 does offer quite a few and significant additions to the original gameplay. According to Cliff Bleszinski Unreal Tournament 2004 introduces a plethora of new features - from software rendering (to improve compatibility) to dual Assault Rifles, to no less than 24 new characters and a host of new levels for existing game modes of Deathmatch, CTF, Domination, and Bombing Run. The biggest one-two punches for 2004 come in the form of the two main flagship game modes - Onslaught and Assault. Onslaught is a large-scale vehicle-based mode in which two teams attack and defend key nodes throughout the terrain. Assault is the rebirth of the original game mode that many fell in love with in the first Unreal Tournament. In no less than six unique scenarios we'll see gamers fly Skaarj spacecraft, attack a convoy as it speeds across the desert, man an enormous tank-killing Ion Cannon, and much, much more.