| Structures & Units
Structures: Barracks: This majestic facility trains the Duke?s troops. Barracks can be upgraded to produce engineers. Gunner turrets: are commonly employed as perimeter defense sentries. Within each turret resides a light cannon manned by a trained gunner. Palace: The sprawling Palace generates the Hawk Strike. This weapon combines subsonic pulses with holographic projections to produce a demoralizing effect on enemy troops. All affected units flee in terror, desperate to escape. Hangar: Well-fortified hangars produce all aerial crafts necessary for extended recon and strike missions.
Units: Trike: The vehicle of choice for deep recon into enemy territory and rapid hit-and-run raids. Frequent Trike patrols perform a vital role in the Atreides ground battleplan. Minotaurus: Hulking and slow, the Minotaurus' massive armor and four huge cannons make it ideal for dismantling entire troops of infantry, particularly from medium to long range. Ornithopter: The Ornithopter's high speed and incredible agility more than compensate for its light armor and limited missile payload. It is best employed against armored targets. Sniper: With the longest range of any infantry unit, the Sniper cuts down isolated enemy infantry with ease. Overwhelming enemy numbers however quickly reduce its effectiveness.
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