| Non-linearity
Like the previous ES games, Morrowind is a huge non-linear game, where you can go anywhere and do anything you want. We try to keep the game world as open to you as possible. With every ES game, the main goal is to try and recreate the pen-and-paper experience as close as possible, where the decisions and stories are yours. THe game is being developed for the game for serious computer game players. If you’re looking for a quick-action fix, this isn’t for you. Depth and length. It’s going to take a long time to see all the stuff in this game, and it’s a game where developing your character pays off over time.
The next, falling right alongside non-linearity, is detail. The worlds in the Elder Scrolls series are some of the most detailed in the industry, complete with histories, multiple cultures, and varied locales. This allows the player to feel as though their character is really a dynamic part of that world. There are always major quests in Elder Scroll games, but they are always able to be ignored. The primary goal is to simply allow the player to explore, roleplay, and be immersed in a grand, detailed environment.
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