| The construction set
Using the The Elder Scrolls III construction set users can do just about everything. Every piece of data that goes into the game goes in through the construction set. Towns, landscape, weapons, lights, dialogue, quests, races, classes, non-player characters, skills, animation, menus, sound, and so on. Everything.
All of this data can be changed, added, deleted, whatever. When you're making a game the size that we are it's really important to have a robust tool that you can rely on to build stuff quickly, get to it quickly, review it, change it, whatever. It's also good for translating the game into other languages. You could actually do a plug-in that makes the game play in German, French, or whatever you wanted. Oh, and books. You can write your own books, put pictures in them, and put them in the world for players to buy, read, and all of that.
According to Todd, "we really see this as a way for the game to grow and live on. I'm not sure that creating quests will improve your own experience; it's really more for others. You'll be able to download items (created by someone else) and it will be more interesting than stuff you made for yourself."
The official release date is "late 2001".
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